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I'm just wondering if anyone has tried completely deamon armies?
I have a plague marine army (not deathguard, just black legion who haven't washed for a while) which was all full of plague marines lovely. Then I thought a small unit of plaguebearers would be nice to acompany them (this was in the old rules).
since then a further 9 plague bearers, 12 horrors, a lord of change, 4 furies (soon to be 6) and (soon) 12 deamonettes have joined my forces (maybe I'm just a touch over-enthusiastic when I find something which works). Now this is all wonderful but they need summoning. The plague bearers are fine as I have a mass of plague marines (somewhere between 30 and 40) but with a single unit of undivided marines and a single unit of raptors the other deamons may find it a bit difficult to turn up where I want them. also with the prospect of the seer council in pretty much every battle I fight (ie a ghost helm and thus halved weapon skill, and witch blades wounding on 2's) I need something to beat them, so far my best chance has been obliterators, they are surely the greatest unit ever, but it still causes problemssuch as tieing up my best shooting unit.
so if anyone could give me tactics and what you do in an army made of raptors and obliterators (deamonkin, thus I count them as deamons) and characters then feel free to tell me. Also I have found that the lord of change less than useful, in my last battle it killed an entire guardian (no, not a guardian squad, just a single guardian model) so I may replace it with a luitenant.
thanks again for any help.
also please tell me if it would be easier and better just to use my black templars (they have a semi successful track record)
Black templars is the easy way out. Get a daemon prince and give him the mark of txeentch the give him at least the following:
Talisman of Tzeentch
Bolt of change
The bolt of change takes out Warlocks instantly and the flight is to get him to within 6 inches of the seer council. This then allows the warpblade to make them take a perils of the warp test every time they go to use a pyschic power. If not wsarp blade dread axe. Assault em and they wont have any saves.
At least the following?!?!?! Your prince has more points in gifts than Chaos Claus himself, totally illegal.
As for Rowland, you're going to need some more troops in the field when you start, so better field those plague marines. If you want to use the obliterators to deep strike then you'll only begin with a squad of raptors and your HQ in the first turn (12 models at the most, unless you plan on a retinue). This might mean that you won't have any models left in the second turn to summon your demons. Even if you do, summoning might fail, leaving you with no troops. Demons in 40k should be used to swing the tide of battle, not as the mainstay of your army.
I sort of miss phrased that one. The point im trying to get across is the warp blade aqnd talisman of tzeentch on a fast moving character are what is needed to deal with the seer council. Deep strike and assault is another ploy but with those witch blades its risky. If your gonna assault them then take the bedlam staff. Strikes in order, Stuns like a thunder hammer and like a power weapo, wot more could you want?
Against a Seer Council? A Dreadaxe... Daemon Armor, a Dreadaxe, Flight, Mutation, and a BP will pretty much make your Daemon Prince eat Seer Councils alive. Sure they can reroll their invulnerable saves, but what if they don't get them period? The Witchblades are good stuff, but with a 2+ save, your pretty hard pressed to lose against a few Warlock and Farseers, each with one base attack...
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I'm thinking of underhand ways of taking a slaaneshi boss chap, with at least 6 minor powers, so that the chance of getting siren is unreasonably large, then just prance him about and laugh as the starcannons and brightlances can't shoot him (trust me when I say my brother fields a lot of starcannons...along with wraithlords...always at least 2, often 3).
The obvious problem here being that he could only summon slaaneshi deamons to him, so maybe thats a plan for 40K in 40 minutes. I think that perhaps if I take the raptors and just jump them from cover to cover until they're somewhere useful, and use the obliterators for those heavy weapons to chew on whilst shooting the hard stuff (they usually take out a wraithlord or two, leaving the other for plaguebearers). then summon all of my deamons into combat so that they can hack the guardians appart (I'll sort the seer council later).
by the way, my black templars seem to be one of these armys which either does brilliantly, or else it does rubbish.
as an example there was an insident where my chaplain jump-packed himself straight onto the witchblade of a mere warlock killing him instantly (warlocks have additional combat weapons).
however there was an insident when the chaplain single handedly took out an entire unit of banshees on his own in combat in one turn.
Templars are an easy way out, i used to play them, unfortunatley there is no tactics dedicated to them as they have s many free specia rules
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I fielded an army that consisted of a demon prince, a thirster, a possesed unit, 4 bloodletter units, and a hound unit. It was prety cool. All demonic and all kicking butt.
what did all the summoning?I fielded an army that consisted of a demon prince, a thirster, a possesed unit, 4 bloodletter units, and a hound unit. It was prety cool. All demonic and all kicking butt.
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the prince and thirster they count as icons because there such big daemons
cursed daemons you shall be purged!(dont worry I'm just a Dh player )
When cities burn and armies turn
and flee in disarray,
Cowards will cry 'tis best to fly
and fight another day,
But warriors know it in their marrow when they
die and fall,
It is better to have fought and lost than not have
fought at all.
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