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I was just wondering, I take obliterators pretty much every game to drop behind enemy lines and take out their Heavy support whether its a basilisk hammerhead or lemon russ they usually always almost do their job. IN 1000 pt game i usually always take two, I only have two obliterators so yeah..I wish I had more. Anyways just wondering if obliterators are a common thing or if you take them just to be safe.
Sorry... after I posted this I see that there are like 5 other posts of obliterators so if you want to post go ahead ^.^ if not I will read other forums.
Well I usually use obliterators in only 2000 point games, but mostly because I play mech. I actually don't mind them being dropped down in power a little. They still do very well. I have just started using the obliterators regularly dropping them behind things and seem to hold their own in the following turns.
To the point though, I don't play 1000 points much, but when I do obliterators have beaten the AT pred for me even though you could argue statistics would point the other way. I would usually use 2 squads of one and keep them moving though cover. Haven't tried deep striking at 1000 points though.
Hmm. I think if you are going to deep strike them, it might be a better idea to keep them in groups of 2 instead of 1x1, so they deep strike at the same time. Just an idea.
i have one squad 3 or two squads at 3 and 2 depending on the game.
they are so sadly nerfed that i'll probably stop using them soon. i haven't made an invul. save with them yet. they die so many deaths from 2x toughness shots now.
that and i miss the autocannon options.
yet, they are painted so i use them. i'm saving up for tanks or havocs to fill my heavy slot the oblits fill now.
Additionally, their invulnerable save hasn't been altered either.
Obliterators are still incredibly usefull, and, overall, can deal with most enemies (although may have to be at close range for hordes*).
At the end of the day, they are units who can deepstrike in and shoot lascannons/plasma cannons.
This makes them incredibly dangerous. I think of surgery when I use my obliterators. They come in, strike the enemy HARD, and where it hurts.
The resulting backlash almost always results in the obliterator's destruction. However, that too gives me time for the rest of my army to pursue my objectives.
Remember, they're one part of an army - so whether you take oblits or not depends on your army. Sometimes havocs are better, sometimes a defiler. etc etc.
So, they're still good, they're just no longer an absolute must have option.
* Their flamers are twin linked. twin linked on a template weapon makes it incredibly dangerous.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
I know they still suffered instant death before, it just wasn't that possible against the people in my gaming group. every army pretty much has a weapon that can double an oblit toughness now. last codex was a lot harder to instant kill them.
i know their save hasn't change either, i just seem to fail it all the time. especially whren i need to make it. before it was a wound and now death.
Really, the lowered toughness only effects mid-strength weapons, such as bolters and lasguns. But those weapons are easily shrugged off by their superior armour save. The minor price hike isn't going to break your bank. The only real loss to the Obliterators was the Autocannon, which stings, but isn't enough to stop using them.
Obliterators still remain to this day the single most reliable model in all of 40K. No matter the situation, Obliterators will always be useful additions to your army.
i never knew about another codex or reprint. so my oblits were toughness 5. nobody i game with knew either, so it didn't really change anything for my little group.
I take em always when I know I'll be facing a MeQ or tank heavy army, it's there that they do the most damage since their choice of weapon it best used against those.