Combi melta vs combi plasma - Warhammer 40K Fantasy
 

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  1. #1
    Member Moonwatcher's Avatar
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    51 (x1)

    Combi melta vs combi plasma

    hey all, the title really says it all,

    im making one of those terminator squads that are talked about on here so much (4 combi plasma and a heavy flamer) and i wondered, why plasma and not melta?

    i will be deepstriking the terminators in, so on the turn they arive they will only be able to fire the plasma 12" (due to being counted as moving and rapid fire restrictions) which is the same distance as meltas being assult weapons.

    would the normal strategey be to wait unitill the turn after the deepstrike to unload the plasma, and therfore fire at thier maximum range? are the termys likly to last a turn that close to the enemy in a 1500 point+ game?

    im interested to hear your thoughts!


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  3. #2
    Swarm Queen of LO grimmtu's Avatar
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    131 (x4)

    I believe the normal strategy is to deep strike next to something you want to rapid fire your plasma at then assault the next turn.

    I think it's a pretty good strategy, as you can hit your opponent's more vulnerable support units.

    Combi-meltas are nice to jump behind opponent's vehicles and destroy them. Combi-plasmas are best against enemy Terminators and MEQs. So, take your pick. I take meltas over plasma on all my units unless I have a very specific reason for taking the plasma instead. Some people go the other way.

  4. #3
    Junior Member Jupe's Avatar
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    They take plasmas over meltas so that they can rapid fire with them and make more potential wounds. I'm really love meltas, but for the one time use that will most likely not be against vehicles, the plasma is the better choice IMHO.


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    The other Kind of Fluff Rabbit's Avatar
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    These small termi shock squads are absolutely brutal against any and every type of infantry when equipped with combi-plasma, especially if they're combined with another one of your squads for a double assault tap. This is one of the reason people generally prefer plasma over melta. Actually, this also applies to lightly armored vehicles.
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  6. #5
    Member Moonwatcher's Avatar
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    thanks for the insight guys!

    just a quick question im sure everyone but me knows the answer to - what does MEQ stand for? ive seen it mentioned alot! but have never found an explination for it >_< mechanised somthing?

    thanks for all the help!

  7. #6
    Supreme Evil Overlord Dreachon's Avatar
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    189 (x8)

    marine equivelant, basily any army that spots T4 and lots of 3+ saves.

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    Member Moonwatcher's Avatar
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    ahha! cheers Dreachon! much thanks!

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    Sadomachiatto Karmoon's Avatar
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    Additionally, Chaos has never suffered from being bad at tank hunting. Indeed, we still have a plethora of options left to us.

    Terminators tend to specialist against infantry and stuff (great save, combi bolters and power weapons), so plasma lends itself more naturally to that role.
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    Senior Member Intrepid's Avatar
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    For a deepstriking meltagun shot to really be worthwhile, you need to DS between 1 and 6 inches from the target tank. Farther and you don't get the melta effect, closer and you auto-die. That's a pretty small target. Besides, if you DSing then you are probably shooting at side/rear armor anyway.

    I gave a combi-melta to a CSM champ and I'm sure it would be working well if the guy hadn't missed his shot 3 times in 3 games (point blank, too). Instakilling is nice and it helps prevent tank shock. You don't even lose CC attacks!
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    LO's Shadow Captain Lost Nemesis's Avatar
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    I have to throw in, on the offchance that it hasn't been answered (didn't see it anywhere when skimming this thread), that models in Terminator Armour count as stationary when firing weapons, even when they've actually moved. It's what allows you to move and shoot a Reaper Autocannon and the likes; so they Combi-Plasma can still be shot at 24" if you want it to.

    Unless I'm missing something. ;Y

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