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Oblits vs other forms of tank hunters
That's basically the topic of today! And I'm gonna try and break it down into math hammer to show why things are nifty, and why they aren't so nifty. But there are some things that math hammer just doesn't touch, like fearless, ability to move, deep strike, wounds vs armor values, ect. So I'm just going to make a chart with what I believe things should goto.
WELL THEN, let's get started
I'm going to try and even things out a bit and make the las cannon ratio the same. And if I put something like 'wounds' on the side, I mean that's how many math-wounds they've taken. This is after toughness and stuff, but before armor. And 'life' is how many wounds they have as a collective. I'm doing this at the 4 las canon mark.
( I had trouble making the chart on the forums, so I made it a picture )
Summery: Oblits last longer, are mobile and more durable, but cost more points per LC. They seem to be the better choice though, just as long as you aren't strapped for points. But, you must avoid the st 8+ weapons.
Although, the versatility that you can build into the havocs squad is a bit more. Such as adding a champ with Twin Lighting Claws can really add to their C.C. Also, this chart doesn't take into account the ability to take RL's on the havocs. But an oblit is better than a RL as is, with the LC for tank busting and plasma cannon for man killings. It would however turn the points per gun ratio a bit.
Pts per RL:
4 oblits (2 squads):75
10 man havocs: 57.5
7 man havocs: 46.25
Mostly though, I'm just tossing around numbers to try and validate the havocs.... sadly in trying to do that, I made oblits seem much better to myself. Any thoughts?
Thankz for this sebi, but i hav orbliterators and to be honest, i can't really avoid all those str. 8+ wepons.
If i had to chose between Havocs and Obliterators i would chose obitls. simple because there 5+ invenrable and the Ar. save. Oh and they can deepstrike so they can takeout enemy tamks with there melta's!
P.S. I would get a Land. R. instead!
Extreme Ironing, Live life to the limits!
Serbi, nice stat summary.
You should also have the stats for instant killing weapons, such as lascanons & melta guns. After all, most players will fire their tank busting rounds at oblits, not only for the instant kill, but also because they're far more likely to inflict damage to an oblit squad with a couple of lascanons than, let's say, a predator. Against high strength, low ap weapons, the havocs win the stat race.
Spambot kill tally. . .337
True story: Obliterators are great.
Mostly, though, they win out over Havocs in the mobility catagory. They can do their job and mosey towards an objective, or move to secure los on a sneaky tank, if necessary.
Good numbers, though--I didn't read them all that carefully or check them for accuracy, but from the brief look I took, they looked good.
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
I have been thinking of taking obliterators in my death guard force. I Currently use
Daemon Prince with MoN
5 squads of 7 plague marines with asp champ & PF and 2 special weapons
(2 melta squads and 3 plasma)
1 Dread with Plasma Cannon
1 Pred with AC and 2xLC
I Like the HQ and the troops but the dread can go psyco and shoot my chaps or run off without a care in the world. The Pred can get shot leaving me with little long range firepower and being a foot slogging army we have to wait to get to grips with opposing tanks.
I was thinking that 1 Obliterator will replace the dread. It being more reliable and with more flexible weapons and the deep strike option and it deploys right away in escalation scenarios. Also the good saves and 2 wounds when compared to a dread armour might mean the oblit was more survivable. With the points saved I could replace the pred with 2 more obliterators and leave me with 10 points left over (doombolt maybe?).
Would 3 obliterators in separate units (I am not short of heavy support slots) be better than a dread and pred?
Quorn! - Protein for the Protein God.
On the other side, you could add rhinos to your marine squads, which would work better with the pred and dread.
Spambot kill tally. . .337
Yup, he's right.
I forgot to preface this with the fact that I'm trying to make some cool infantry only lists right now.
And it's kinda hard to throw numbers out for infantry vs armored stuff. Because they treat armor differently and people use different guns vs each. I could try though if you wanted.
Oblits being dropped with the teleport homers have been super effective, each time I've dropped them with the homer they've made up their pts + some, and been a hot target for fire.