Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was wondering how everyone outfits their Havoc squads. It seems as tho a lot of ppl take 4 missle launchers. Is this because they are cheap pts cost and still decently effective agaist busting armor?? I only have 1 opponent in my area and he plays the IG and usually sports at least 2 leman russ tanks in a 1000pt army so while the ML's are good its tough sometimes if I only have front armor shots. I'm thinking next game we are bumping up 1500 so who knows what I'll be up against lol.
edit for spelling
Last edited by vikingboy6956; January 11th, 2008 at 21:42.
If you only have a single opponent and he's fielding leman's russ, you might be better with a predator as battlecannons get easily rid of havocs.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
People play the four missile launcher havoc squad because, as you said, it is cheap and it tends to still be fairly effective against armour. That being said, it does tend to fail against armour 14. It's not that it can't hurt a Leman Russ, just that it usually won't--and you certainly cant count on missile luanchers, even four of them at once, doing anything very impressive to an AV 14 vehicle.
Personally, I still think that the four missile havocs are a good choice. Havocs with four autocannons are also a good choice, being more effective against vehicles of 12 or less armour than missile launchers (and slightly better against AV 13 vehicles than missiles are against AV 14 vehicles, though still not very good at all).
Missiles also perform reasonably against non-vehicles, though typically worse than autocannons.
Some people also take four heavy bolter havoc squads, but, while this squad certainly does kick out some damage against non-vehicles, it really isn't at all effective as a tank hunter. Sure, it sometimes does something to the paper-mache tanks, but if you're taking heavy bolters, don't expect them to fill the classic Havoc tank-hunter role.
Most people don't play lascannons because they are very expensive. Personally, I think lascannons are still pretty good. For one thing, they are the best tank hunting weapons, period. For another, a fair number of enemy monstrous creatures and heavy infantry have 2+ saves. When a Hive Tyrant with a 2+ save is bearing down on you, lascannons cut it and nothing else does. Sometimes, they're worth the extra points.
Of course, in the Chaos list, Obliterators tend to out-do Havocs as Lascannon platforms. So if you're looking for Lascannons, consider not playing Havocs at all and playing Obliterators instead.
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
When I get a Havoc squad, they tend to carry four of the same weapons instead of a mix.
That is because of the role I want them to play. Heavy bolters for long range anti-infantry,
flamers for close range infantry, lascannons for long range anti-tank, meltaguns for... well,
you get the point.
What you should ask yourself is: do I need four of the same guns in one unit?
Pro: having four heavy/special weapons in one unit makes sure they stick to their intented
role and are probably going to be good at it. Spreading out your guns means having
more than one unit taking care of an enemy unit. And you don't want that.
Con: you have all your guns in one unit. If the unit dies, you lose all your big guns.
My personal fav's:
Four flamers, AC with combi-flamer, Rhino. Toasty.
Four plasma guns, AC with combi-plasma. Rhino. Dead Marines (and alot of burned fingers).
Four meltaguns, AC with meltaboms, Rhino. Drive up next to an enemy tank. Pop-up, double
AP for being within 6". Pretty good against LR's (or anything with AV 14).
Innovation suffuses this hobby like a tea bag in the boiling water of play.
I think people use ML's because they are cheap, and can (mathhammer-wise) handle any armor your enemy can put on the field. Also, since the majority of Warhammer players have a 3+ armor save, ML's can become very valuable.
"If you can wait til I get home, then I swear we can make this last."
yea I had a squad equipped with 4 of them the other nite and had them all posted in the top of a tower. they worked pretty well taking out a chimera, immobolised a hellhound and killed its main turret, and half half a squad of guardsmen. I was pretty happy with thier performane......and then the earthshaker cannon was brought upon them and the all died but for one Was a lot of fun tho, kinda reminded me of saving private ryan when that tank blew up the clock tower with the sniper and mg in it lol
Left of West (and everyone for that matter),
what's your opinion on these guys?
6 man squad
2 x missile launcher
2 x lascannon
Same cost as the standard havoc squad. Somewhat more fragile.
Obviously they're anti armour orientated and anti infantry will be dealt with elsewhere in the list.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
To me, it seems less useful then 3 MLs or 4 ML with 8 marines. With 4 rockets, you almost always at least glance the target vehicle. AV 14 vehicles are rare, and more easily killed by melta guns.
As left of west pointed out, oblitz seam the best way to bring lascannons into a chaos list. While using heavy numbers of mobile melta guns can supplement Missile launchers in the case of AV14 tanks being on the board.
The appeal of ML's is that they can be used for both taking out MEQ's (admittedly a max of four at a time) and for dealing with those hordes of 6+ units that Tyranids and Orks often field. So it's a very versatile weapon at a comparatively low cost, which appeals to powergamers who need every corner covered.
Mixing it up with lascannons - I'd first suggest taking Oblits instead, but really if you want to do what Karmoon suggests, there's nothing strategically wrong with it. It just won't perform as well against hordes.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
Papa, I honestly, can see the unit lasting very long. Any time you have 4 juicy tank busting weapons mixed in with only a couple of wounds, you're asking for trouble. I've found the best compromise for smaller havoc squads is this configuration:
*3x missile launchers or auto cannons.
At 150 points, they put out a respectable level of firepower, especially when introduced in pairs. For all-infantry builds- with raptors & noise marines- the havocs actually have a pretty good chance of staying alive.
Spambot kill tally. . .337