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I just got the new Chaos codex (I know its been out for awhile) and wanted to start a new army. But when I was reading it, I noticed that there are no more different armies available to us. It seems that all you can have is a generic army that everyone can have. What is the difference between an Iron Warriors army and a Word Bearers? Really it is just a paint scheme. True you can tailor them, but it allows the other armies the same possibilities. (ex.) Iron warriors use a lot of oblits but then Word Bearers would be able to also. Or Night Lords with lots of Raptors, but then Alpha Legion would be able also be able to. How come it seems that the loyalist armies get different codex's (dark angels, blood angels in white dwarf, black templars) for their armies but chaos only gets one? Fluff wise the emporer made the primarch's different and their legions all different. Now after 10,000 years the loyalists have some of their differences allowed but Chaos decides "hey lets all be the same." True, tailor the army the way you want, but it should be that way also for the loyalists. I would like fluff back with different legions with their "special" allowances. Any one else feel that way?
I shall call him Squishy, and he shall be mine, and he shall be my Squishy.
Your complaints have been echoed all over this list many times before. We feel your pain!!
In the new Codex we give up the cult armies.
We get the best basic infanrtyman in the game.
-UltraGrit is awesome (not a GW term - search this forum for more info)
- they get cheap transports
In general, most things got cheaper. (there are exceptions, but you get the idea...)
We can take the cult troops as troops, always...
-The cult troops are great!!! Imagine a 10-man squad of I5 marines with assault 2 weapons! There are other exampels, but the cult troops are all neat.
Raptors can be in 20-man squads. (evil laugh)
The HQ options, although more limited than the previous codex, are very strong.
-the winged Daemon Prince is incredible.
-the chaos psychic powers are very useful in-game.
Daemons, although the seem like they got nerfed, are actually a great choice, because the rules for summoning got MUCH better. (and they take no slot on the FOC)
-the greater daemon is awesome for his points cost.
Terminators got WAY cheaper - they rock.
Oblits are still a great choice.
I agree, that from a fluff standpoint, the new codex is disappointing. But, when it's all said and done, the army you can make from the new codex is really quite wonderful. It's also just as capable of totally cheezing out -- you can take 5 landraiders in 1850, if you are so inclined...
Don't be so forlorn... It's not as bad as you think. Give it a whirl and se what you think!
I like most liked the individual books of chaos and its kind of stink that they are gone but we can adapt. You can still have the same armys as before they just wont have all the rules and wargear that they did, you just need to let your creative mind wonder away from the generic first impression the new codex gives.
Thing is, 3rd edition had all that kind of variety- but it was nigh on impossible to balance. While balance isn't an important factor to someone like me who is just a fluff-nut, parts of the hobby are getting more... competetive, and while the game is frankly impossible to balance, it's probably expected for GW to try, you know? And the latest slew of Codices is the result. It isn't perfect, but it's what happened.
All the same, 3 monstrous creatures for HQ isn't bad at all.
Greater daemons have incredible stats for their cost of 115 (cheapest)
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Which also brings up another point with the regular chaos squad with true grit at no cost gives you big advantage considering SM have to take a trait for it and you are pretty much better than an ork at close combat.
And really, I'd expect a Chaos Marine to be better than an Ork. After all, we're 250% of the cost of an Ork. The real question you should ask yourself is this - "Is a Chaos Marine as good as 2.5 Orks on the battlefield?"
Of course, that doesn't take everything into account, since points costs are also balanced based on the rest of the Codex.
Chaos Marines are good; I'll grant you that. But they're not over powered like it seems you're insinuating.