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Well I am almost finished with my Nurgle Ard boys army and I want to do another group so which is it.
Will it be a Tzennch theme or Slannesh or Korne?
What do you think?
I wants this next army to be Grand tournament competitive.
This is pure armchair, as I have no real experience with the new codex.. But on paper it looks like Tzeentch comes out pretty darn badass in this edition.
Khorne has improved, and might be worth a pop..
And Slannesh looks to me to have got the hard end of the shafting (probably enjoyed that immensely), there's lash of submission, but frankly noise marines haven't improved.. True, the blastmaster is better, it's also obscenely expensive and not worth taking a whole squad for.
Slannesh could still work.. But I'd just take a whole army of normal marines with icons, and skip the sonics..
He was asking which cult BESIDE nurgle should he pick, as he already has a nurgle army.
I'd have to say khorne or thousand sons, khorne for its extremely good close combat and devastating special character, although lacking spellcasting for the most part. Tzeentch gives you very good spellcasting, which the new codex made very good, and thousand son marines are pretty good at clogging up any charge or shooting attempts while you kill them any way you choose.
Slannesh just doesnt seem as powerful anymore, and its sad because i really liked slannesh's color schemes and background, the god of excess doesnt love his subjects it seems. I think a return to the extra attacks and cheap sonic weapons would be a good one in the next edition.
Edited for proper capitalization ~Rabbit. The Mod team is really cracking down on proper grammar, FYI
Last edited by Rabbit; February 19th, 2008 at 07:50.
Personally Im all about the god of Sorcery having a 85 point aspiring champion one shot a tooled out chaplain with bolt of change is too amusing for me
Change is good
Slaneesh is the best choice to get a balanced swarm/MEQ killer. Nothing will fair well vs both 3+ and many 5-6+ armor saves quite like a slaneeshi. You need to test the little buggers, seriously! Two squads of 5 guys is an amazing combo. Each one can pump out 15 shots. Good against swarms, still forces enough saves vs MEQ's to make them die, and if a marine runs into you, you get to swing first.
I'd agree with Serbi here, Noise marines are often overlooked and can be pretty devastating in my limited experience
Zerkers are pretty cool, but I'm just not a big fan of the blood god. As for Thousand Sons, I've played them twice and once they were and the next game they were just.... ;?
I must say, i'm also a fan of Noisemarines. I tried them all:
Berserkers are very good WHEN charging into combat
Plague Marines are very hard to kill and are best in claiming objectives, but i didn't saw them dishing out much damage
Tzeenth guys, hmm, fielded them only one time yet. Their sorcerer killed himself in the first round and then they moved 1" three times.. but they have good anti MEQ power, but if they get charged they're screwed
Noisemarines can dish out much fire, i field 8 men squads, 1 BM and 4 SBs so i have 3 guys to sacrifice when they get shot. When they get charged they have 2 attacks with I5, thats nice