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I'm sure this would work quite well. And is the basis for my all infantry lists - Lash can really help cover them in so many ways. Although, against certain armies, I think you'd be foolish to rule out assaults to finish off units you've just hit with bolter fire, etc. But I do think with lots of plasma this idea is quite feasible, and already a well used tactic.
"If you can wait til I get home, then I swear we can make this last."
I haven't tried it, but you could use it to get enemies within Sonic Weaponry and Inferno Bolt-range = Lashers + Noice Marines + Thousand Sons = Extreme shooting
Edit: The problem with this is things like Psychic Hood and the likes could mess up your plans, both your lashes and your aspiring sorcerers.
Last edited by Fuard; March 2nd, 2008 at 23:06.
"And that, my liege, is how we know the earth to be banana-shaped"
Mid-range shooty is, in my opinion, what most of the Chaos list is geared towards.
Noise Marines, Thousand Sons, and Plague Marines are all mid-range choices, and each brings their own special ability to the table. NMs are mobile, TS are anti-MEQ, and PM are tough as nails.
Since you can take 2 special weapons in 10-man CSM squads, the 12-24" range bracket is clutch if you use them in this capacity.
Oh, and don't forget the Vindicator. Demolishers are 24" range after all... 8Y
To use such an army effectively, however, you need some sort of insurance policy against hand-to-hand combat. Summoned demons are good since they're kind of surprising, but they don't often have the oomph to take out MEQs. Berserkers and Raptors are good, but so are supporting CSM squads, since they have ultra-grit (and possibly an icon).
And you don't need the Lash to ensure success with this sort of army, though it helps. If you don't use LoS you ought to have some Rhinos to deliver your squads with speed to their optimum killing range.
Take Defilers, Vindicators and Obliterators. Plasma cannons and Battlecannons are teh win with LoS. It's cheesy but gamewinning. I would load out on plasma riflling Plague Marines to fill the Troops choices. They will get a fair beating. Maybe having some Raptors with IoN and Plasma Guns to hide the sorcerers in. The IoN is expensive, but as your whole tactic revolves around the sorcerers, you need to protect them with some T5 friends.
The Raptors can take some CC, but will most likely get bogged down. It's easier to just fly away and lash away the threats into Vindie-reach.
Drag the enemy into plasma cannon/battlecannon reach with the LoS and blast them away. This way you can easily wipe out 2-3 squads each turn. The Obliterators double as your Anti Tank management. The Defilers and/or Vindicators does the killing.
The LoS is banned in most of the gaming clubs here, as it's completely broken with this tactic.
Last edited by Mr_Wayne; March 2nd, 2008 at 23:29.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
Your idea is completely feasible. Consider using Lash to push a bunch of Space Marines in base to base with eachother, then hitting them with 3 Plasma Cannons from an Obliterator Cult? 1 and 6 partial hits.. times 3:
3 and 18 partials, 12 average hit, 10 average killed. Sickening.
I prefer using spring-traps with Chosen Chaos Space Marines, with or without Lash. Specifically in games with board objectives, hide a unit with 5 Plasma Rifles until they are close enough to jump out and blow the enemy away. This sort of hidden unit is a serious issue for oppoenents, as most of the time they will have to consider deeply how to approach the risk without getting their units erased.
And making your opponent uneasy is the quickest path to victory.
2H - LEGIO HYDRA