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Does anyone use havoc launchers on their Rhinos? I like them a lot on dakka Predators, of course, but I was thinking that a havoc-equipped Rhino could act as a sort of Razorback Jr. for its respective squad. Think about it: only 50 pts for a mobile anti-infantry blast weapon that can either load up your troops and zoom around or advance with them slowly and lay down some covering fire.
I haven't tried this, and I was curious about y'all's opinions on the matter.
A Black Legion buddy of mine swears by them, and he does get some mileage from the launchers, too...mainly because others either don't quite remember it or simply aren't intimidated by its (rather deceptive) stats.
Myself, I've tried it but Rhinos just don't last that long and they're usually shaken, damaged or moving fast anyway. I take a second combi-bolter for the sole purpose of being able to survive two weapon destroyed and/or immobilized hits without tossing the squad inside.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
it's called the chaos rhinoback. one of the resons is not as popular as you'd think is that mnost are trying to keep the rhino cheap as, and will rarely get to fire it under their gameplan (ie rolling mech) it's a great idea if you don't actually intend for it to transport, and just sit there and soak up haevy fire to save your other tanks.
I was under the impression that if you had no main (str 6+) guns, then a weapon destroyed became a immobilised, i may be wrong though.
For the same points, I'd rather have extra armor. Also, for ten points, a combi-melta is generally a better buy than a havoc launcher. Most opponents forget about rhino weaponry, in which case, having a one shot wonder into the side of an enemy tank will yield a better bang for your buck.
Overall, yeah, cheap is better.
Spambot kill tally. . .337
I agree that if you're going to transport your troops EA is more worth it than the havoc launcher, but I'm inclined to agree with Iaphyr: if you're not intending to transport your squad the extra blast template can be helpful. This would be especially true if the squad isn't geared towards anti-infantry.
This is just speculation on my part, though. I've never tried it. Perhaps I'll playtest this in my next game...
I use them in my Emperor's Children and Deathguard armies where my model count is a bit low. It really helps against those horde armies and the rhino doesn't have to take target priority checks so you can use the range to full effect.
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What about using a rhino with a combi plasma gun, using this with a full squad of chaos marines inside also with plasma guns means you can fly around the battlefield and smack one unit with 6 plasma shots before thumpping them up in combat.
ah you and your combi-plasmas
it wouldn't be a bad idea, but I think peoples irrational fear of plasma weapon will draw it more attention it otherwise desrves (take that either way) could be good for a 2nd turn burn after smokes, but I think I'd rather havoc because of it's 'low profile'