Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I need some advice on how to kill the one and only Baneblade. My friend who plays Dark Angels is getting one and I need to know how to stop him or he'll mop the floor with my plagues. My answer was going to be the plaguereaper, but then I realized the pus cannon won't affect his tanks (he barely uses units, he's tank obsessed). Is there any way to kill the high armor behemoth with three structure points without another baneblade or titan? And if the answer is "Shoot everything at it" please be clear as to what weapons classify "everything" (e.g. buttloads of vindi's).
"If smart missile systems were so smart, wouldn't they be reconsidering their position in life?"
What weapons classify "everything"?
Anything with S8 or better (vs. AV14), weaker weapons for rear armour.
You're making a big deal out of a moderate difficulty here, really - it's just a tank. (granted, it's a large and scary one!) You don't have any more difficulty hurting it than you do when dealing with any other tank, you've just got to hurt it a lot more to bring it down. Damage roll modifiers for glancing, penetrating and D weapon hits mean that bigger guns do the job better, and destroyer guns are even better than that (Pulsars and Turbolaser Destroyers are terrifying!!!), but in the end it's all about putting holes in it and hoping your damage rolls don't just keep doing minor damage.
Don't get complacent, though - my own Baneblade has gone head to head with a dozen Tau tanks (mostly Hammerheads and Skyrays) and crippled or killed them all before a Scorpion II tore into its flank and forced its attention over to the heavier threat! If it does land a decent salvo, you're going to be hurting.
The best way in my mind of taking out titans and non-flying superheavies are a couple of chaos terminator squads armed with chainfists. Teleport them in next to the thing, and the following turn tear it apart. Maybe even do some rear shooting damage as well.
They will need some support from other units to do this properly (so they don't get smashed themselves!), make sure they are not out there on their own.
But yeah, i've seen it done a few times before (either that, or with blood angel 'titan hammer' squads, man they can tear a stompa apart like nothing else!), and it seems to be fairly effective.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
I personnaly own a Plaguereaper and I used it in many games successfully and even against other Baneblades. What did it for me is the 2 lascannons, they are quite usefull there. Yes the Pus Cannon is almost worthless againt AV14 but it is a total infantry killer... hit automatically, wound on 2+, no save... I can't get enough of it .
Here's my Plaguereaper:
On with the advice...
I lost my Plaguereaper in one turn of shooting once and it was against a squad of Fire Dragons with an exarch who were 6" away from it... They dropped from a Falcon... devastating... a squad full of melta guns is the thing every Baneblade commander should fear.
Another thing that a Baneblade commander should fear is a squad of devastator fully geared with Lascannons and tank hunter. Those Str 10 hits can put a hole really quickly in a Baneblade and what a juicy target it makes... you can't hide it most of the time! You need to engage those really quickly in melee if you want to save your baneblade. I have a squad of Raptors especially geared to do just that.
Here are two tactics I used really effectively against an Imperial Baneblade.
1. A flying Daemon Prince. He move really fast, he can choose to target the Rear of the Baneblade in an Assault if he choose to (so it must turn around the next turn to fire on it). Since it's a monstruous creature it roll 2d6 for penetrating armor. So 5 Str 6 attacks can make a short work of a Baneblade rather fast. Give him Warptime if you wish to make sure all those attack hit, it's really worth it. If one is not enough than take two of those, at 165 points they come quite cheap. Any mark on him is good by the way , Khorne gives him another attack but I prefer Tzeench for the better invulnerable save and the extra psychic power, Doom Bolt is really nice btw (Str 8, AP1, assault, so much killing power you can add to this monster).
2- An Havoc squad. A squad that countain 4 Meltaguns with a champion geared with a combi-melta and a Powerfist can make an excellent Baneblade killer. Mount them in a rhino equipped with a pintle-mounted combi-melta and you have an excellent (and fast) tank hunter unit. You can speed up behind covers and when you're ready you make your 12" move, unload your CSM and they can shoot at a short distance. If they survive the following turn, you can then shoot another round of meltaguns and charge in with the power fist. This squad is really effective at close range. In fact they are quite good at killing any kind of tanks. I have two squad like this one and I give them the mark of Nurgle for added survivibility (and because most of my army is a Deathguard army) and I always take a full squad of 10 to keep the meltaguns in the squad as long as possible.
Of course there's always the option of the Terminators with chain fists but they usually arrive later in the game, they come in play stranded where they are unable to charge if summoned or if they deep striked and they seem to die quite fast most of the time. I don't think they make good Baneblade killers.
All in all I found that a Baneblade in general can absord a lot of firepower so I only send specialized squads against them to blow them up fast. If you just keep shooting at it with all your lasguns it won't blow up fast, it will just take most of the shot without too much difficulties (unless you're really lucky).
In my gaming group we now have 4 Baneblades and a 5th one is on the way (an Ork Baneblade) and at first they were the big scary thing, but now they are not has fearsome as they were at first and they have a tendancy to blow up almost every game. Must be because we learned how to handle them. Sometimes we just ignore them completely, but it's never a good thing to ignore a Plaguereaper completely , they can wreak havoc in the infantry lines in just a couple of well placed shots.
Last edited by Thyr; March 14th, 2008 at 17:39.
I uploaded them on photo bucket.
I hope to see more Plaguereaper around, they are an awesome version a the Baneblade and they are cheaper than the Imperial version.
Last edited by Thyr; March 14th, 2008 at 17:47.
i have found that deep striking obliterators work wonders with thier melta guns on the rear or side armor.
Well this weekend I killed an Imperial Baneblade in one turn .
Got a little bit lucky but hey that's war! We were playing and Apoc game, so I used the Flanked March strategic asset and I appeared in the rear of my target with a Dreadnought and on its side with my Plaguereaper.
I shot the Dread TL LC in the rear of the Baneblade and I got a 6 on my penetrating hit and then I got a drive damage result, 1 structural point down. Then my Baneblade shot it's two lascannon turrets at it on it's side armor resulting in two penetrating hits with another structural point down and a gun crew shaken. Then My Dreadnought charged in the rear of the Baneblade... 3 Str 10 attack against AV12 is a sure hit... got another 6... meaning a chain reaction and then another 6 ... the Baneblade blowed up killing 2 sentinels, a full tactical Space Marine Squad, 2 assault squad marines (out of a squad of 5), immobilizing another sentinel and shaking a Razorback. My Dreadnought got a penetrating hit but only got a crew shaken/crew stunned result because of it. It was quite nice. Got lucky like I said but it was the proof that a good strategie can overcome a Baneblade even if it's a tough one to kill.
Turn 2 and one baneblade down. There was another one on the table tho and I never even damaged it even if I shot a lot of lascannon shots at it... I just couldn't get a penetratring hit. I tried to charge it with my Defiler but it was blown away before it could reach it (too far from a table edge). Next time I'll send my 2 Daemon Princes on it, close combat units seems to be a lot more successful than shooting in my case.<
Last edited by Thyr; March 17th, 2008 at 14:48.
On topic again:
Shooting works, but power fists and melta bombs work wonders. Depending on how fast the
Baneblade was going in the previous turn, I found out that a Raptor champ. with a powerfist
and melta bombs is a deadly threat.
Other than that, a Daemon Prince ofcourse, and Termies with atleast one Chainfist or have
some equipped with power fists.
Innovation suffuses this hobby like a tea bag in the boiling water of play.