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As the title indicates my question involves different models being used to "count as" cult troops. This question came to me while I was working on my K-sons list (found here: http://www.librarium-online.com/foru...0pt-ksons.html (1500pt Ksons)). I like the models and rules (and love the fluff) for the K-sons but as I was making the list it became apparent that they would have some trouble with large numbers of non-MEQ troops since the AP3 of their guns become less and less effective (for the cost of the marines) and it seems to me that Noise Marines would be a good addition to a primarily infantry K-sons list in terms of the volume of fire they can put out (which is high enough for use against MEQ but becomes much better than inferno bolts against GEQ).
I like the rules for these guides but I have never really cared for the models nor the fluff for them (I dislike their purposelessness; living to party is not a purpose imo), so I am hesitant to add them to strongly K-sons army. However, it occurred to me that it might be possible to come up with different fluff and make models that would represent the Noise Marines (also possibly have variants for the Plague Marines) in terms of the rules but with less obnoxious (to me) models and fluff. So I have come up with a few items here:
Rune Golem (Plague Marines):
These guides would be constructs animated by a bound daemon. Since they are made of mostly non-living material and the demon itself is not really at serious risk (if the body 'dies' it just goes back to the warp) this to me covers a higher toughness and the Feel No Pain rule, since it can ignore a great deal of damage to the body but a high powered weapon is still capable of blowing it apart. I think I would model these guys like normal marines but with extra/bulkier armor than normal to represent the extra toughness. Possibly add some spiky bits to show the demon-ness.
-'Counts As' Plague Marines
-Demonically controlled constructs
-Modeled as bulkier Marines
Arcane Gaurd (Noise Marines):
Essentially CSM that have been augmented through sorcerous experimentation to be faster and bolder. The equivalent for the Sonic Blaster would be something like a lightning gun (call it like a "warp disruptor") or just heavier boltguns. Both of these cover the variability RoF since both methods would benefit by being stationary since they could then focus the lightning arc/ bolts more accurately as opposed to spraying the target wildly with them when running. On the modeling front I think they would be pretty close to normal marines with some minor additions (much like the actual Noise Marines). On the weaponry, I like the idea of a lightning gun more than the super-stormbolter method but I think it would be easier to make the later look cool (I am thinking by making chaingun-style bolters). With the lightning-gun approach I was thinking of using cut-down gauss blasters for the gun model, since I have seen these done before on Necrons and they look pretty good and with proper painting and a few additions I think they would do well for these guys.
-"Counts As" Noise Marines
-CSM enhanced through sorcerous experiments.
-Modeled similarly to CSM
-Sonic Blasters modeled either as chaingun-like bolters or as cut-down Gauss Flayers
Warp Engine (Plaguereaper of Nurgle):
Again, I like the rules for the Plaguereaper (I love the Hellstorm template) but I do not much care for Nurgle and since there is not yet any Tzeentch-aspected superheavy I was thinking of using the rules for this guy to represent it. It would essentially be a daemonically controlled baneblade, warped by Chaos. I would have the higher BS explained by the larger size of the vehicle allowing a larger (and more skilled) demon to be imprisoned. The whole cannon would be a giant conductor for warp energies which it fires at the enemy (thinking about it, a similar method could be used to describe a chaos Shadowsword, barring just using the Shadowsword). The 'Nurgling Infestation" rules would be described as the damaging warp energies the vehicle focuses, which damage anything trying to get to close to it. The Explosion affects would against be pretty much the same except that it is a pulse of baelful warp energies and the shockwave of a powerful, angry demon leaving and it would not effect Tzeentch-aspected units as opposed to Nurgle ones.
-"Counts As" the Plaguereaper of Nurgle
-A captured/traitor Baneblade altered by the Warp and Tzeentch sorceres to channel and focus Warp energies on the battlefield. Since a mortal would have difficulty surviving in its interior a fairly powerful demon is bound to it to control it.
-A baneblade chassis with a antenna-like array being the focusing system for its warp blast. Possibly little lighting arcs coming off of the model (if I can manage modeling them) for the warp energies.
So, what do you guys think about the above (sorry it became rather long)? In a friendly game would you guys allow the above kinds of substitution?
That sounds like a really original way to use cult marines in a Kson army. You should be able to use that with no problem
If you really want some tzeentch warengines why don't you come up with your own apocalypse promotes the making of your own datasheets, als the GW site will soon have new chaos datasheets including a silver tower for tzeentch.
Thank you for the replies.
The reason I was going to use the Plaguereaper for the rules is so I don't have to worry about any balance issues in regards to a wholly original vehicle, so it is one less thing to deal with. I had heard that there was some new datasheet coming out in the next WD, but if there is a new Tzeentch SH that is excellent (a reason for buying the thing for once). Hopefully it will not be stationary as the name suggests (unless it is incredibly badass otherwise). Do you know when the new WD is going to be available in stores?