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Thread: Is lash really?

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    LO Zealot gauss_storm's Avatar
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    103 (x5)

    Is lash really?

    Hello, I will probably being playing against a chaos opponent quite a bit in the future, and I am just wondering.... is lash really as bad / broken as everyone makes it seem?

    Thanks.


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    Swarm Queen of LO grimmtu's Avatar
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    Well, it's pretty bad. If you don't know, it basically lets your opponent move your models around. There are some easy ways to get around it - anything that protects from psychic powers, it doesn't work against vehicles, and requires LOS.

    Although, judging by your picture/title, I assume you're playing necrons, which it's particularly nasty against as it can be used to deny your WBB rolls or and various benefits from having a nearby res orb or monolith by moving your squads out of range.
    Last edited by grimmtu; April 14th, 2008 at 08:19.

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    Member Azure Fade's Avatar
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    He gets to move 1 non vechicle unit in his line of sight. So yeah keep that in mind and you wont have any dramas. I find that once people have played against the lash its not so bad, but that 1st time is always hard.
    What once was courage has now cursed in the wars we've made.
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    Member Franki's Avatar
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    As someone that uses the lash fairly frequently ive found that its only really the firsttime i use it against a player that they find it "unfair/broken" after the first game they usually get a librarian or some other way to counter the Lash so it really isnt that bad.
    Chaos: 1000pts (working on now)
    Guard: 2250pts
    Lizardman: 2000pts

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    Member H3ytony's Avatar
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    Sometimes it's alright, but in other situations it can really be brutal. I recommend some psychic protection, even if you normally don't take any.
    HDZ

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    LO Zealot gauss_storm's Avatar
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    If I'm allowed to ask, lash does have a fairly short range right? It just seems to me that the ability is often used in a way that was not intentional (vindicator combo) and Necrons don't really have psychic protection like 'nids or space marines do. I guess my best bet is too take out the vindicators / defilers or whatever cc unit is being paired with it?

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    A legend in my own mind.
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    As a Chaos Player, especially when playing against nids or Orks, I lash the units into heavy fire of blastmasters, havocs, Oblits, you get the picture. And in the following turns i keep them out of assault range.

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    lash is bolter range, and I personally find that if you lay your anti infantry fire that you can put the lash down quick. Either a sorcerer in a squad or a daemon prince wont have toughness over 5 to proctect them. So anti infantry against the lash, let you anti tank take out his transports and defilers etc.
    This way lash shouldnt ruin your game plan too much.
    What once was courage has now cursed in the wars we've made.
    We are the sinners, before our graves.
    (Coheed)

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    But they can get toughness five. Trust me, it will be a pain to kill him if he is on a bike.

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    Swarm Queen of LO grimmtu's Avatar
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    131 (x4)

    Another bit of advice, aside from the Necron thing I mentioned above, there are basically 3 common uses for the Lash -

    1) First Turn Charge - Used with a winged DP or winged Sorcerer and often times a Raptor Squad.

    2) Ordnance - Used to group enemy models very close together so an ordnance blast will hit more models.

    3) Repulse - Not quite as common as the first two, basically you keep pushing your opponent's assault troops back so you can shoot them to pieces and they are delayed getting into close combat.

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