How Do Two Chaos Armies Work? - Warhammer 40K Fantasy

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  1. #1
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    Well as you can see I'm a daemonhunter (sidesteps to avoid all the weapons thrown at him). However, while i'm still building up this force I'm looking to my next army to start later this year. As usual, I overthink thigns before I do them. BUt in the chaos book two armies catch my eye. Nightlords and Iron warriors.

    Here are my questins? How does a nightlord army work? I looked at the codex quickly and though hey, ge two bike squads, a furies squad, and a squad of those fun loving jump pack guys (why am i forgeting there name?). Along with two basic marine squads in rhino's and a Chaos lord with deamon hounds.

    Or in an iron warriors army, all those tanks? Am I thinking correctly? Out of these two give me an idea guys, I'd like to think about this. Do I have the though of these armies right? Or am I missing something?

    Because naturaly, a damonhunter would next go to chaos.

    Live life Dangerously

    <a href='http://www.newgrounds.com/portal/view/194529' target='_blank'>http://www.newgrounds.com/portal/view/194529</a>

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  3. #2
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    Well hello weak follower of the false emperor(clicking saftey off bolter). You have the basic idea of the two armies down with the NLs a fast attack based army and the Iron Warriors aren&#39;t really a tank army as much a shooty army with tanks.

    With the NLs speed is the key, have lots of your guys mounted in rhinos or LRs, have bikes, furies, and my favorite Raptors. Give these guys a flamer or a meltagun scoot them around the table causing mass destruction, or mabey just being a pest, and go for guys that would normally feel safe in the back with a flamer(like Richard Simmons) or go after tanks with a melta gun(note if you do kill a LR with Marines inside try to gat as far away as posible because they will be mad that you ruined their ride). The cool thing about these guys is they have no limit on raptors(fun).

    As for the IWs, the main idea is to blast the crap out of anything that moves them go in a squyash anything that didn&#39;t die before. The special thing bout them is that they get to use 1 vindicator, 1 basilisk, and as many obliterators as the can(I believe 9 is the magic number).

    So go with what you like, Kill at long range, or zip around and assault quickly, your choice.

    Well there&#39;s my two cents.
    It&#39;s fantastically exciting in a really boring way.

    Intelligence is but a light in the darkness of life.

    My mind is like a vacuum cleaner, it sucks up all of the little crap, but the big stuff has to be picked up by hand.


  4. #3
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    Inquisitor_Tocamada,
    I have just started a Chaos army. (I already have Flesh Tearers, Eldar and My Custom SM Chapter the Sons of Llew) I view all of my current armies as the "good guys" so I felt that I should have a "bad guy" army as well. I took quite a while to decide on which army to go with (My choices were between Death Guard and Iron Warriors.) I will tell you four reasons why I chose to go with IW.
    First, I really liked the story/fluff behind the IW, the whole sullen-siege-masters thing is very cool to me.
    Second I like the paint scheme, it is very striking and a fully painted army looks very impressive on the battlefield.
    Third I already had two fast, moving assault type armies in the FT and Eldar so I wanted something different.
    For the fourth reason I will recount a part of a battle, now keep in mind that this was only the second game I had ever played. Anyway I was playing as Flesh Tearers against a fellows IW force. We set up and started the game. I got the benefit of the first turn and so moved my 8 man tooled-up Melta-bomb toting Assault squad up along one board edge. My plan was to be able to assault this lone tank with what looked like a big artillery gun on it. Once it was destroyed I could sweep behind his lines and wreak havoc with his Dev squads. Now unfortunately for my the terrain along that board edge was such that I had to position my guys in a fairly tight knot so as to avoid a lot of difficult terrain tests for my jump pack fellows. One plu from this was that I thought that I could be safe because the hills and trees kept any of his troops from seeing me. Now his turn came. He moved his HQ’s rhino toward my lines but left everything else where it was. I thought “Ha, now I can just roll up his rear lines chopping one unit after another to pieces.? I was wrong. His shooting phase did not do all that much damage, my Dread was shaken and one rhino lost its Storm Bolter. I felt pretty good until he reached over and pivoted that weird tank toward my Assault Squad. Well he estimated the distance to my squad and put his shot right in the middle of them. He rolled something called a “scatter dice? and a d6. The die showed a little crosshair and he said that meant it had hit. Then, with my eyes widening he took this huge circular template out of his bag and placed it squarely over every one of my Marines. Now in my naivety I thought “I will be ok, they are marines anyway, they are tough and have a great Armor save.? So he said “now I have to roll for any partials? there were two and he got em both. “Now I roll for wounds? (he was very helpful as I did not know the rules very well yet.) He rolled and out of eight 3 came up as twos. I said “So you wounded 5 right?? He replied "No I wound on a 2+.? I said “ok? and reached for my dice. He looked at me for a second then said “What are you doing?? I replied that I was going to roll for my armor saves. He shook his head.
    “You mean I do not get any armor saves??
    “Nope.? <_<
    “And you wounded them all??
    “Yup.?
    “So you mean that they are all dead??
    “Yup.? :blink:
    Well from that day on I have had a very powerful fear and hatred for the IW Basilisk. In the end it was this fear and respect that helped make my decision to go with IW.

  5. #4
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    Thanks thor and penguin, that helps a lot

    Based on that I have two more questions to narrow down what I&#39;m asking.

    The night lords, the fast attack sounds great and it appeals to me, but, they seem that they might be an army that&#39;s hard to win with?

    And while it seems it might be fun to win with the IW, are they a one dimensional army, do you sit and shoot?
    Live life Dangerously

    <a href='http://www.newgrounds.com/portal/view/194529' target='_blank'>http://www.newgrounds.com/portal/view/194529</a>

  6. #5
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    right, now it&#39;s my turn to stand up for the NL. IW are not stand and shoot like IG. They are basic marines with a tendency towards heavy support. Their main advantage is the heavy support (duh&#33. Basilisks are common throughout IW armies and cheap and deadly. Play them as you would a basic CSM army, but you have more flexiblity, ie: pounding the enemy to bits as well.

    For NL, you have more of a challenge, and this should fit in with your playing style. An example would be me. I&#39;m not nuts on daemons, so the loss of a couple of squads makes little difference to me (except bloodletters ) Secondly you have the night vision. this is excellent as it allows you an advantage in nightfight. This is what I mean. If you want to defend, you have a decent chance of seeing the enemy and killing, where if you&#39;re attacking, you can give supporting fire and close with the enemy, and they cant see you as well as you can see them.

    Extra fast attack is lovely, take it if you want it and that is yoyur playing style. But in my opinion the best thing about NL are the extra raptors. I love &#39;em. hit and run. mmmmmmm. charge in, kill some, jump onto next squad or cover, meaning you&#39;re avoiding fire. or in larger games give a squad melta and have em run round the back of the enemy and destroy him and his plan.

    your choice, fast attqack under cover of darkness, or an all round army with nasty fast attack and scary oblits.

    Or, if you want more NL help, ask the expert (slayer). I swear he must have a dozen NL essays somewhere <_< .
    Apathy is the greatest enemy of all.

    =0_o=

  7. #6
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    It&#39;s not that NL are hard to win with as much as they require thought and planning on where and when you want you troops.

    As for the IW they&#39;re basically Imperial Guard with power armour but thats just me.
    It&#39;s fantastically exciting in a really boring way.

    Intelligence is but a light in the darkness of life.

    My mind is like a vacuum cleaner, it sucks up all of the little crap, but the big stuff has to be picked up by hand.


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    Inquisitor_Tocamada,
    I guess what it really comes down to is what kind of army do you like to play? You said you have a Daemonhunter force. I do not know that much about them but I have heard that they lack a lot of heavy fire power. If you have found yourself wishing that you had some more "boom" type waepons they by all means go with IW. If on the other hand you love lightning fast hits at just the right place on your foe&#39;s line then go with Night Lords. This is the rather cool thing with the Chaos Armies. If you wanted to you could make identical lists with either of the two armies as they are both CSM but you can fine tune CSM to be almost exactly like you want them to be. For example I protest that IW are just IG with Power Armor. I do not consider myself to be an IW powergamer. I do not go for static stand-and-shoot lists. My usual list has 1 Lord/Lt (Equipped well but by no means is he an Uber-Death-Dealing machine), 2 (Yes just 2) Obliterators, 2 Squads mounted in Rhinos (w/ Flamers or Meltas), 2-3 Strong Squads on foot for Fire support. 1 Pred, 1Basilisk/Vindicator (Depending on how I feel), 1 Dev Squad and either a strong dread or a nice squad of Raptors, I agree with nightfox that they can be very nasty if equipped and earmarked for a certain role be it tank-hunting or Assaulty. I have found that their usefulness-to-point ratio drops a bit if I try to mix their jobs. The best advaice I can give you is to do what your are doing and really ask yourself what you want out of your new army. I would say that both the IW and the NL would be good choices, both strong lists, both fun to play with.

  9. #8
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    nightlords are more of a challenge to play because of the (optional) lack of heavy support. you have to be skilled in using hit and run and where you deploy units, using cover and assaulting tactics. Nightlords are more specialised than IW in that they have a heavier focus on night and fast assaults, whereas IW are more adaptible and can be shootier.

    as i&#39;ve said many times before, it is your choice depending on your playing style, but if you do chose NL, I&#39;ll be happy to help with stuff.
    Apathy is the greatest enemy of all.

    =0_o=

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    Iron Warriors all the way.
    Shooty&#33;&#33;&#33;

    Night lords dont do much.
    <span style='font-family:Optima'><span style='font-size:11pt;line-height:100%'><span style='color:red'>Innocence </span><span style='color:blue'>Proves </span><span style='color:red'>Nothing</span></span></span>

    <span style='font-family:Times'><span style='font-size:10pt;line-height:100%'><span style='color:purple'>Cross Me and you shall know nothing but Pain and Suffering for all Eternity.</span></span></span>

  11. #10
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    Well the IW are in my oppinion(sry sp?) the most PG army in the world exept for thous bil-tan swordwind eldar -.- (thous darn dark reapers).
    well u dont need to PG as someone said <_<

    the nightlord are probably mutch more fun to play with cuz they dont really have so mutch über shoooooting as the IW, more tactic. The only thing i dont like is the Raptors as everyone else just love, they just die to easy :blink: , or is it just me? :unsure:

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