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Now, I am sure that all of you by now know what the soul grinder is, and know that its such a great looking model, however I was looking in the codex at my closest GW and it seems rather... weak compared to the rest of the list.
I think the problem stems from the fact that it is the only vehicle in the entire list, so all the lascannons, melta guns and the like will be pointed at it.
So I ask you all, do you think the soul grinder is a must have for a Chaos Daemons army, or is it a piece to paint and put on the shelf, never to see the light of day again?
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I think it's a viable choice, it's the highest armoured non-titan walker around and with deepstrike and (I seem to remember from my look at the codex) fleet enemies shouldn't be getting more than 1 turn of shooting at it anyway.
Don't forget that if they direct all said lascannons and meltas at it, those are lascannons and meltas not aimed at greater daemons and the like. True, i'd rather it was a high toughness monsterous creature like the wraithlord, but considering nothing under strength 7 can touch it's front or sides I shouldn't worry too much. with the upcoming (supposed) changes to the vehicle damage tables, it will be very survivable indeed methinks.
Plus it's one of the few units with a half-decent shooting attack. You never know, you might need that!
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After memorizing the codex I think mulitple daemon princes would leave you better off. The difference between the 2 is that one lucky shot can bring the grinder down and the same does not go for a prince in his slot. A prince with wings and solid upgrades will only cost around 200pts and the grinder is not much less. Even with fleet the grinder's gonna be rough to get in combat. It just seems the prince can do more damage and have more manueverablity and lasting power.
Having played a few 1.5k games with and without, the games I used it in went much better for me.
I stuck it in my first wave (along with CC troops and some flamers), and used it as a 'diversion' on the opposite flank from the rest of my army.
This generally meant that people either split their forces (yay!), or ignored it. Either choice is an iffy one, as it is suprisingly resilient.
It's an auto-include for me, acting as a fire-support and CC tank-hunter, as well as a fire magnet and hugely awesome model!
For 160pts, I couldn't make a DP that would have the same level of damage output. While I generally don't like vehicles in 40k, the soul grinder is winning me over.
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I saw the SG today and I think it's awesome. The firepower it puts out can really help a Daemon army, especially when range becomes and issue. The fact phlegm is also a heavy blast rather than ordnance is hideous.
Well yes, but rumor is that the 5th Ed rules will cause all blast weapons to scatter as opposed to rolling to hit, so the ordinance would be better (I think it does more damage in the new edition, just like apocalype destroyer hits).
The first thing I considered when I heard of the Soul Grinder was how awesome the model looks. Then I looked again. Promptly, I decided that this was not, in fact, the case. I don't like the sword or the claw (the claw is hideous and the sword melts halfway up), and the torso is just... It just dosn't bring out the true awesomeness of this idea I think. It's too... stubby. Underdeveloped. Something of that nature.
Ruleswise, I think that due to Ignoring Shaken and Stunned, it is actually a lot more reliably resistant to fire than some might expect. This was argued for the defiler when it was called an overpriced dreadnaught, but with the increase in armour, I think it is at least dependable for a turn of fire, which it is inevitably going to attract. However, due to it's fleet and deepstriking, it can close into assult on the second, or perhaps even first, turn that it is in play.
My main army is currently Chaos Daemons, right now i have close to 4k points of the little guys. That includes two Soul Grinders, and ill tell you what... I wont run a list with out at least one of these bad boys in it.
I usually only kit them out with phlegm, there large blast temp, and it hurts.. BAD. Ive come close to taking out whole units with my SG in a single turn. Str 8 large blast is nasty, plus if you really want to you can get him into close combat with something and he will tear things up.
One time i rolled a bad deepstrike and so he was able to place my SG where he wanted. he placed the SG close to his las cannon filled unit (not sure how many were in it, i figured my SG was gone so i didnt pay to much attention to how many people were shooting at me). Long story short it lived through that round and turned to join him in CC.... Lets just say hes never made that mistake again.
Ive only had one or two games where my SG didnt kill more points than i paid for him, but the games he didnt the other guys ended up using alot of shots to take him down. The most recent game this happened in was a few days ago, so i actually remember how many shots were coming my way, but he shot me with 7 las cannons for two rounds to kill my SG.
Long story short they are worth it, if you doubt it play with friends and proxy one for a few games.
You do realize the last post was well over a year ago, right?