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Just as i was about to start a Chaos Army up, i start hearing about these Chaos Demons and such, so I waited it out and I think it was worth the wait. I was looking through the Codex and from what i see I like it, even the weird deployment rules.
Problem is, I play swarmy Tyranids primarily and im looking for something a bit different. Khorne is out of the question, despite how cool the hounds look. Nurgle just isn't my thing. I know I either want to start up Tzeentch or Slaanesh, but im not sure if it'll be as much of a change as I'd like.
So my question is, how different are Tzeentch/Slaanesh lists from Swarmy Nid lists? From what i understand Tzeentch is the shootiest of the Demon lists so that might have potential. Would it offer enough variation or would I be better off trying Chaos Marines if I want something new?
I play IG, so I'm in a similar boat to you as far as the large swarm goes. I decided to pick up daemons because they are radically different from other lists. Since my IG never fight in hand to hand and are very slow, I'm going with Khorn and Slaanesh who are both ferocious and fast.
I think picking Daemons is a great choice to switch out of 'Nids. You won't have a swarm anymore, and thus won't have to worry about setting up 80 models. The deepstrike will be a whole new element tactically as well. Slaanesh is fast with lots of rending, which is similar to your buys, especially genestealers. Tzeentch is heavy shooty, and will very different from your Tyranids.
In terms of playing something totally different, I think Tzeentch and Nurgle are your best bets. Nurgle is slow and very tough, unlike most swarming armies. All in all though, you can't go wrong with Daemons. This army will be drastically different from a swarm, Tyranid list, both in terms of painting and style of play.
As far as CSM, they would be different too, but you won't have the exotic/unpredictable factor like with Daemons. Daemons, the whole army deep strikes and that's just the beginning. They're very unique. CSM play much like CM with a few different units and daemons. Very cool in their own right, but you know what you're getting. Daemons are pure Chaos, and play that way.
I'll probably end up picking up some Tzeentch soon then. Nurgle looks really cool at first glance but alot of people seem disapointed with their units. I havent picked up the Codex so i don't know the exact rules or anything... I'll probably do that first and make my own judgements.
Anyways, thanks for the info and advice.
I read the codex almost cover to cover a yesterday. I think the lack of Nurgle love comes from the fact that plaguebearers don't have a lot of killing power. They're fantastic for their longevity, you basically need a demolisher cannon or a hidden fist to really hurt them. The problem is they have a measly one attack. They are slow & purposeful though.
Beasts of Nurgle aren't too bad. They have FnP, Eternal Warrior (no insta death), T5 ,2 wounds, and d6 attacks that always wound on a 4+ all priced for less than a terminator. They are S&P as well, but the deep striking could help.
Nurgle shines with his Greater Daemon and nurglings. Nurgles are a scoring tarpit/swarm that can't be insta-killed. Less than a space marine in cost. Great unclean ones are awesome for what they do. They're the cheapest of the GDs, and are tough enough you could DS them in front of an army and they wouldn't get killed. I've seen multiple las and plasma cannons shoot at one without finishing it off.
Nurgle, from what I read, has the best fluff. GW did a very good job of expounding on the Grandfather Nurgle concept. He and Tzeentch, in my opinion, are the better written about Chaos gods. Khorne and Slaanesh feel a little one dimensional.
The reason I'm not playing Nurgle or Tzeetch is that with my IG they were a slow, stand back and shoot type army, which matches Nurgle and Tzeentch a lot. You, with you fast, HtH nids may like them better for the same reasons I like Khorne and Slaanesh.
Above all else though, read the codex, it's up to par with the last ones that've come out.