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So I was just wondering what the general opinion was on Extra Armour on Rhinos, and Extra Armour on Predators, and Land Raiders?
I think extra armor on rhinos is a good idea, but not entirely a must. It's only really needed the first 2 or 3 turns, just enough to keep your rhino moving and get your troops where they need to be. I think once 5th comes out, it'll be less useful, but still not a complete waste of points.
On predators, I don't bother with it. Predators are all about shooting, and should really only be moved to get into a better firing position. Extra armor does nothing to keep them shooting, and as they're already fairly expensive, it's better just to keep them cheap.
On Land Raiders, it's a mixed bag. On one hand, they are transports so need to keep moving, on the other hand, they are heavy weapon totting tanks. I guess it depends on how you plan on using it most the time.
On rhinos - not worth it. Unless you have only one rhino in your list, in this case it can be usefull.
On preds - not worth it.
On LR's - take possesion.
"One must do violence to the object of one's desire; when it surrenders, the pleasure is greater."
Marquis De Sade
I used to swear by extra armour oh rhinos, especially in the third edition codex when it was cheap, however nowadays I do not see much point in it. To be totally honest it only protects you 1/6 of the time on the glancing and penetrating table. So I agree with whats been said already. It is much better you getting an extra rhino (Maybe for a havoc squad or the like) and use it to screen the other rhinos, instead of buying 2 rhinos extra armour (The extra rhino works out a little more expensive).
Totally not worth on the predator, it doesn't really need to be moving if you deploy well.
Cannot say on Land Raiders myself, as I have never run one, but I guess it depends on whether your using it as a tank or a transport.
Last edited by Riptor; May 19th, 2008 at 00:19.
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It should be move 12", smoke.
Then move 12" and deploy troops.
After that, you Rhino just gets in the way and tries to kill as many things as it can with it's combi bolter - and it's always embarrasing dying to a combi bolter.
From this we can see that extra armour is more or less redundant due to smoke. However, this depends on what else is in your list.
If you have predators, vindicators and defilers around then, the chances are they're going to go for those targets instead of your rhinos - so smoke will be enough.
If you only have a few rhinos then perhaps extra armour is worth it as they're obvious targets for anti tank weaponry.
Swings and roundabout really. I'll agree with Riptor though, and say in general, there are better things to spend your points on. I'm sure there are some people who swear by it - it'd be nice to hear from them.
It'd odd though, as I always insisted on daemonic aura in the previous codex, and that was to protect a single model (albeit with slightly better chances). Perhaps, for a whole squad, using this philosophy... is it worth it?
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Id definately say to not take extra armour on mass vehicles. If you are running a mech list then the higher point cost vehicles will soak up the fire power. If you have a low vehicle count then a little bit of EA will help. Id never suggest using lone vehicles however, its not a good idea as your entire enemies AT arsenal will be pointing at it and EA will do nothing against the bucket load of damage rolls.
Daemonic possesion is a good choice for Vindicators as they dont loose out with the
I personally don't use Extra Armor on Rhinos. It might work for some people, but in my experience my rhinos either die in turns 1/2 or deliver their payload and get ignored the rest of the game. In all of the games I've played I can only think of a few instances in which a Crew Stunned result actually affected the game.