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Hey guys, just wanted to see what you guys were thinking about the mono-god armies and which ones you think are most effective. I feel that it comes down to Tzeentch and Slaanesh for best overall gameplay effectiveness, and in the end I feel that Slaanesh is probably the best. I like their speed with the fleet rule, rending, and cost effectiveness the most, and I think it outweighs the survivability and shooting capabilities of Tzeentch. What do you guys think?
Depends what you come up against. If they are against each other, sadly, however much it pains to say Slaanesh would win (also a Keeper of Secrets would beat a Bloodthirster which is a contradiction considering they said in the Bloodthirster unit entry it was unmatched in combat). But it's against the other armies of 40k the other gods come into play.
-Pretty much everything although will struggle against masses of Orks and fast armies like Eldar
Hard to think of anything because of S'n'P but i'd think:
-Anything not in power armour should die horribly
Tzeentch - well rounded with a good unit choice in every slot.
screamers for popping tanks
flamers for AP3 or AP2 troops
Fateweaver and pink horrors make a great team
Blue scribe is very useful
Even the daemon prince is worth taking
I think its between Khorne and Slaanesh, personally. With Slaanesh on top for now.
Now don't get all riled up, I don't think Tzeentch and Nurgle are bad, far from it. It's just that those two armies don't contain a wide enough variety to truly field an effective mono-list. With Tzeentch you lack any kind of CC ability while at the same time being short ranged. Horrors have Shoota range, so you're not going to be able to sit back and launch salvos like a normal Shooty army could. Tzeentch units are excellent at supporting firepower (which is what they're meant for) but they're not good at being the core of a list.
Nurgle units lack offensive punch. They'e great units for holding Icons or sitting on an objective or being an anvil, but in a mono-list they lack a way to put out real damage. Sure, you've got Epidemus you can throw in there, but you actually have to kill 10-15 models before your guys start to shine. And even then, Nurgle units have a startlingly low base number of attacks.
In the end, I think that because of the heavy weight 40K puts on CC only Khorne or Slaanesh could field a decent mono-list. Khorne would suffer primarily from difficulty killing vehicles (MCs still need 4+/6+ to hit moving vehicles after all) and Slaanesh would suffer mostly from low toughness and dying like flies.
Also, I wrote this under the assumption that we're not discussing non-aligned things like the Soul Grinder or Furies.
I have to go with khorne...just for the simple fact I like the god...
I would agree with Meish, if you are going mono-god it's probably because you like the god!
To answer your question though, for me it's close between Nurgle and Tzeench, as they can make the best of their vulnerable first turn. Khorne and in particular Slaanesh can quite easiy be gunned down by bolters after deepstriking.
Pavane + Soul Grinder battle cannon, backup up by fast rending troops.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
Nurglings... 'nuff said. I've tied up enough stuff with them in recent games to make those little 13 point squishies my favorite unit in the army! I have literally used a 78 point 6 base squad to tie up a 200+ point Carnifex for 5 turns and I only lost 2 bases. The whole time I was wishing I was running an Epidemius centered Nurgle army.
Carnifexes are pretty bad in CC no matter what their load-out is. You can keep on locked up for an entire game with 80 pts of spineguants without much trouble.
A CC flyrant, on the other hand... Now thats an accomplishment (and you probably could do that, too).
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
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