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It has come to my attantion that most of the people i know dont use meltabombs. It has the same effect as a chainfist or melta at half distance, why people don't take it I do not know. Now who here would use meltas. Im going to experiment and see if they are ovverated.
Power fist is weaker.
BUT.. power fist gains multiple attacks.
the melta bomb is one single attack.
You know as well as me, that when you need to roll a critical roll, you are 95.65% guaranteed to roll a 1.
You have less chance of damaging with a power fist. But you have more attempts at doing it.
The other problem with melta bombs is.. should that model really be attacking armour?
A lord is better stuck in combat butchering some hanky wielding fairies, not chasing a rhino around triking to stick a potato up its tailpipe.
If you honestly have the spare points, then yeah, go for the occasional melta bomb.. but they should be prioritised after icons and what not.
Otherwise, as good as melta bombs are, there are better things to specifically go after enemy armoured assets.
Alas, gone are the days of the Alpha Legion cultists who could even bring down holofields given the chance.
Hope that helps
For me, I would never take them. Most vehicals have moved, sometimes requiring 6+ to hit, wasting a lot of bombs. Very, very specific situations in which you can use the meltabombs.
I have the benefit of course, as a Witch Hunter player, of having inferno pistols. I know inferno pistol rules. tra la la After I shoot, I can charge for 3 chainfist attacks. I can also hit n run to get out of a fight if i need to ;3
Canoness has BS of 5, so hardly ever misses with her inferno pistol.
In general, I dont see why assault marines would be charging a vehical; means you hadn't moved to shoot/charge a different unit. Why use meltas?
Please try not to post direct rules/stats buddy
Last edited by Karmoon; May 25th, 2008 at 21:07.
The main problems with meltabombs are:
a) you have to get in base contact with the vehicle, which usually means your squad is now in the open, not locked in combat, and quite close to the enemy firebase, if you get that far.
b)You only get one attack with each model (not much of a drawback, but does mean you need a couple for it to be worth the risk of a).
c) Over a whole squad, the cost mounts pretty quickly.
d) Chaos, at least, already come with Krak grenades, and some feel it's a shame to waste those freebies, especially when no-one else gets them free (As far as I know).
Saying that, I always take them with my Space Wolf Scouts, as they can come on from the opponent's table edge, right into a tank's rear armour, and the threat is sometimes much more useful than their actual ability.. especially if they've played you a few times before.
EDIT: LOL! 3 near-as-makes-no-odds simultaneous posts.. nice
Last edited by Wolf Lord Herby; May 25th, 2008 at 20:17. Reason: The joke of it.
FABRICATI DIEM, PVNC
I just thought it was cool that 3 people posted at the same time.. when I clicked post reply there'd been no other answers, lol..
FABRICATI DIEM, PVNC
Chosen can have a meltabomb for each model. So if you are playing large points games, this works out well. Give them all meltabombs and other tankbusting equipment if you want.
Probably only really worth it in very large games, maybe even Apocalypse, for all the above reasons.. but it really depends on how you intend to use them, as an effective anti-tank force, I'm sure there are more cost-effective choices for Chaos (I can't say for certain, don't know the codex all that well), but as a pyschological weapon against the enemy.. well, he'd make damn sure they were shot before they got near your tanks, so you just used a quite expensive unit to distract some firepower... well, I wouldn't do it, but it could work, depending on your army/tactics/etc.
FABRICATI DIEM, PVNC
Basically, there used to be a unit who could use meltabombs effectively in this manner. The difference with chosen is that they were 1/3 the cost.
But this unit is gone, and considering Chosen's ELITE price.. they are best used in other ways is the general consensus.
I honestly feel that a group of 6-8 chosen with melta guns is probably your best bet over all.
plus remember, that meltaguns have more applications than bombs too:
A carnifex will laugh at you, call you names and poop on your head if you give him meltabombs.
But if you meltagun his knee caps off, he will be sad.