Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
When i originally started playing chaos daemons...I was thinking about running a bloodthirster...but realised he is a ton of point...And I could get two other hq's with chariots...for the same amount of points as him....How I am not sure if he is worth running. Just wondering what other people's thoughts were on it and such...
My main issue with the Thirster is that it robs me of the ability to take more Heralds.
If I want to have a flying tankbusting monster, I'd chose a Prince. The Prince doesnt have the edge that the Thirster has, but also he doesnt cost a fourth of a 1000pt army.
4 Khornate Heralds on chariots are about a 100pts cheaper than 2 Thirsters. They also provide twice the number of targets, has double the number of attacks put together and are WAY cooler.
Although with the Thirster, you can have a flying tankbusting monster AND some Soul Grinders for ranged fire. Tough choice.
Send the Thirster after tough targets. With his measly 5 attacks, he's gonna get bogged down by anything even resembling a horde. He's got multiple wounds, good saves and imunity to instant death, so he will reach the tanks. Give him Unholy Might for the extra edge against tanks. He needs to take them down effectively, a least one tank every turn. Dont worry about him making his points back, you're not after that. His job is to rid your force of dangerous fire - cannons, blasts and templates.
Last edited by Mr_Wayne; May 27th, 2008 at 01:40.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
So then you are on the same page as me?
It makes me cry that he has so little attacks. I really hope that when they do an FAQ they say oops, its meant to be 7 or something lol. But the only real use for the Bloodthirster is anti-IC and Vehicles.
For something as expensive as the 'thister, it's generally better to reserve it for the 1850 and above arena.
There's no doubts into its potency, but as you realised, it simply robs you of points you need elsewhere in the army.
I know you like top heavy armies Meeshie, with big beefy HQs and stuff, but that may be constrictive to army performance.
Or grab yourself a copy of the FB version of the daemons and run him. In FB the new bloodthirster rocks the party that rocks the body! :party:
A big problem I have with the Thirster is the Lord of Change. For precisely the same points you can get an MC that has the same toughness, a better save, the same # of wounds, and which shoots 2 excellent guns every round at an amazing BS. It isn't even that much worse than the Thirster in assault, both mess up infantry. The Thirster is better character gakking, but how often do you get to do that?
So the Thirster loses on every battlefield, in terms of fightiness he loses to the pair of Khornate Heralds in Chariots, and if for some reason you MUST go monstrous he loses to the bargain price GUO (who roughly equals the pair of Heralds, and is actually able to soak up fire better than the more expensive Thirster), or the Lord of Change if you have decided to kong it up.
Khorne has always been my 2nd favorite Chaos power overall and the Bloodthirster has always been my favorite GD. Having said that, I like the other 3 GDs more as far as game play goes. I hate it but the Thirster just simply isn't worth the points. The GUO and Keeper both do better in assault for less points and as someone has already pointed out, the LoC is pretty insane at range. I hate it but my thirster won't see a whole lot of action in 40k. Now in FB... hehehe
I am a big fan of the 'Thirster. Multiple saves, ability to Instant Kill T4 characters, can get near immunity to psychic powers and force weapons. They can also deal with high toughness creatures, Talos, Wraithlord and some big bugs.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.