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I was flipping through the daemon Codex when I noticed something interesting.
More than a few of the abilities in the Codex are direct copies of Chaos Psychic Powers, only they aren't psychic powers.
Ex. Breath of Chaos is almost verbatum Winds of Chaos, but requires no Psychic Test. Same thing with Boon of Mutation and Gift of Chaos.
Just seems a bit odd, did GW really think the Daemon list would get hosed if you had anti-psyker abilities?
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I think the issue was more of where to draw the line between what should be a psychic power and what shouldn't. Then realising that the best solution is to simply make nothing in the codex a spell.
Daemons do not carry guns, so almost every ranged attack they make is magical. Clearly, you could not have every shooting option in the codex be a spell. On a small scale, spells rarely get perils. But in a Daemons' list you'd be getting a perils or two every turn with the amount of spells you cast.
You could make certain select spells require a psychic test. Say Breath of Chaos for example. But then why doesn't Boon of Mutation require a test? And if you have that one require it, why not Daemonic Gaze? And so on, and so on.
Honestly, you hit the nail on the head pretty well in your OP as well. The Daemons list is so utterly dependant on magic to be effective that a psychic hood would just simply be the end of any force.
I think it was mostly for game balance. With limited anit-tank and shooting one psychic hood etc could nerf a whole army.
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A daemon getting Perils of the Warp wouldn't make much sense unless its a rival daemon taking the opportunity to get a shot in.
Well even if you wanted to look at it from a fluff stand point...would they have to pass a psychic test when they use the warp to enter a game? I think it makes sense for the reasons they are daemons...Daemons should need to pass psycker tests for the simple reasons (especially GD's) because they are using their god's power...