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Well i am new to the world of 40k. I've been able to play with the space marines a bit and then moved on to playing with all the armies, thanks to the nice people at the GW store. I also got to look through all the codex and i have decided that i would like to make my first army daemons. But i have a predicament i would like to request you the posting members of this forum to help me out.
I have decided that slaanesh and Knorne units will not make an appearence in my army as i don't like their look and i don't like how they play. I like to play defensively in that i want to play they in a away where my units would be just plane hard to kill which leans well to nurgles, and i like a lot of how nurgle plays when i play MMOs i am usually a tank type of class (so i enjoy the feeling of watching my guys taking a beating and giggling afterwards and dont mind killing slow) and nurgle is basically that. But i also like tzeentch as they can stay back and do some pain i also love have Tzeentch looks the pinks, the blues, and the purples all my favorite colors would make for a nice pretty army i could be happy with just looking at. So i am at a cross roads.
I need help with deciding on what i wish to do. I am unsure if i want to play both or just one of them.
If i go nurgle it would be epidemius and Ku'gath combo working to power up plague bearers, beast, 2 Daemon princes, and a soul grinder.
If i go with Tzeentch I'd go with 3 hard to kill Daemon princes that would excess in close combat while using the other units to support them from a distance.
If i go with both it would have epidemus and ku'gath combo and nurgle going out first to take the punches then followed by my tzeentch guys on the next turns to take advantage of units stuck in close combat.
I like the idea of having some guys in close combat who can take the hits while having guns afar dealing the damage, While staying back all together has its upsides in a defensive style of play i do quite enjoy a mix of close and range combat.
Edit to clean up and clarify
Last edited by mastercats; June 1st, 2008 at 02:41. Reason: clean up and clarify
Ok, Ok...I may not be the best person to give you first response but here it goes...
Firstly, no offence, but is english your second language?... becuase half the time i had to get in my 1337 translator to decipher what you were saying.
Well let me point something else out, warhammer 40k is NOT an mmorpg. what your calling "tanks" doesn't really apply here, now Nurgle are very very tuff to kill. And quite annoying, but they have many negatives on them too. Like for instance, they have SnP, they have really bad Strength and WS...basically its hard for the enemy to kill a nurgle unit but its hard for you to kill them too.
It is a very good idea to have empidemus (forgot spelling) in a nurgle army, becuase this can in fact make Nurgle very deadly.
Personnaly im a tzeentch, Khorne player. So i really dont like the idea of Nurgle being in there, but if thats what suites you, and you can make it work, go for it.
"Every offence, is always a good defence"...somone once said. (thats probably isnt right exactly )
Oh, and BTW tzeentch really isnt made for CC, i use tzeentch for shooting...and thats about it.
Last edited by MrKanx; June 1st, 2008 at 03:17.
I understand but i dont mind having a hard time killing. I was thinking if i went full nurgle i'd have Daemon Princes to get some kills to make the rest of my army suck less with epidemit. For CC units for tzeentch i had planned on using Daemon princes with Ironhide, soul devourer, and boon of mutation (maybe more if it would work out) to try and slow down the enemy while the rest of my shooty units cleaned house.
I think a mix of the armies would be cool to see. The only thing I would be worried about would be CC. If you did ever get charged or whatever you would have a hard time with it. My best suggestion would be come up with a list you like. And then put it up for critique in the army list sub-forum. At least then you have a starting point and an go from there.
I would suggest making three lists. One for each of them and one together then posting them all up on the sub-forum.
Tzeentch and Nurgle. I'll probably never be able to get accustomed to the fact that, fluffwise, it is now acceptable to have daemons of both together in a single army.
Tactically thinking, the two would work well together. Nurgle daemons taking the brunt of the firepower, with Tzeentch daemons providing fire support to soften up the enemy and give the slow Nurgle Daemons time to make it into close combat.
Though his point cost gives me doubt, Fatebringer may be worth taking in bigger games. With the special abilities of Fatebringer and Epidemus (once you kill enough to get the 3+ FNP), you could make your Nurgle daemons VERY difficult to destroy. Fatebringer can help them survive attacks that normally deny their FNP.
Edit: Heh, accidently said WBB instead of FNP. An obvious indicator of the fact that Necrons are my true love when it comes to 40k. Changed it.
Last edited by Zarak; June 1st, 2008 at 03:44.
hmm interesting well i think i will make armys of each variation and get the critisium and make a final draft of each and pick theo ne that will play most how i wish too.
Well i made my 3 armys so if anyone would like to poke them with red pins then go ahead and take a shot hehe ^.^
Of the three lists I like the mixed none by a lot. It is a lot more balanced then the other two. You don't have to much in HQ's or in Elites, but plenty in troops.
If you take Epidemius I would go for an all nurgle army. This way everything contributes to the tally and everything gains from the benefits. Taking epidemius in a mixed army is a bit of a waste as other daemons dont contribute or benefit from the tally.
If you want a mixed army then get mostly tzeentch with a few Nurgle.
Quorn! - Protein for the Protein God.