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Yes, 2D6 Attacks is worth the Risk.
No, The chances of rolling a 1, are too Great.
Is a Khorne Lord, with a Daemon Weapon, and a Jump Pack worth the Risk, or should I reconsider?
Please let me know what you think, with suggestions on any Improvement, or Replacements.
EDIT: I intend to take him along with a Unit Of Raptors, so that they could still get a few more attacks in, even if he doesn't. Still, let me know what you think of him, and this Idea.
My Further opinoins are Voiced Throughtout The Thread.
Last edited by Fleebster; June 10th, 2008 at 09:15.
I Bring You Grains Of Truth!
Keep him cheap and bring some balls. It's always a risk to play Khorne. That's what makes it so much fun.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
I think that it would depend on your overall tactic and/or army fluff.
That being said, considering it as a single unit its not worth the investment, in my opinion anyway. The problem with deamonic weapons is not so much that you'll eventually get a wound, but that when you do you'll be unable to attack that turn as well with the model. This is something that really grinds my gears, i hate have "X" amount of point not contributing in anything , even if its for a turn.
An other thing worth mentioning is that Strength 4 isn't all that good anyway. In fact you may be better of , statistically, with a mark undivided to get that + 1 strength, or equip him with a steed of khorn (For the +1 strength ) instead of using a jump pack.
Finally i think the price is too high given the risk. For almost the same price I would rather field a Deamon prince my self, First you get the "Eternal warrior" rule , then you have Better strength , toughness and weapon skill and a nice 2D6 monstrous creature bonus. The psychological effect is there also with a prince, most people will make the mistake of over emphasizing the threat of the prince and will waste too many shots trying to get him down , taking fire away from the rest of your army.
Anyway just my 2 cents.
"The things that appear are a vision of the unseen"
-Anaxagoras of Clazomenae
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
I wouldnt do it. Id just rush a unit with berserkers instead.
It is worth the risk this is why,
A) The chance for 19 attacks on his own, on the charge, is amazing.
Even if you do roll a one...you can still make a invul save against, so it doesn't auto wound you either you still have a hope of passing it.
I personally run my lord like that. With MoK and a bloodfeeder...I have wiped out whole squads with him before on his own. And also even if he takes a wound from it and you fail the invul, you have plenty more wounds to make up for it.
Well If you are going for a bloodfeeder, Give your lord terminator armor, if you are going to be in Assaulting most of the game, go all the way.
He's a very solid troop killer, and not too expensive to be worth while. You just can't expect him to do things on his own; he, like 95% of all HQ's in the game, needs a unit to support him. He may get into combat with another unit, but the support will be needed.
I could see him slashing his way through an entire Guard army with relative ease. Tons of attacks, wounding on 3's, etc.
Against opponents with higher Toughness, he obviously won't do as well. I think it falls down to playstyle and what you're trying to fill a niche for, as well as fluff (as previously stated).
I would, however, say that Terminator Armour isn't worth it. Power armour and an invulnerable should be a reasonable amount of protection; you're relying on killing power to serve as your staying power. I say keep him as cheap as possible.
Worth the risk.
What is a Chaos Marine without some risk? (answer: a smart one, but that was not
what I meant.)
Give it a go. Back him up with another Lord, or DP.
Innovation suffuses this hobby like a tea bag in the boiling water of play.