Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I think this is the right place to ask this:
I play Chaos Daemons and have already played 3 battles and yet I still don't understand how the horrors work, do they count as having 3 wounds, and/or after they take one wound can they attack twice since there is now 2 of them?
please help this is going to effect me greatly seeing as how they are one of the few ranged units the CD have to offer for a reasonable price
Do you mean nurglings? They do not lose attacks due to their wounds and the wounds does not represent how many models the base is. A swarm base represents just that a uncountable swarm of something IE: Rats,bats,scarabs,rippers, nurglings. The multiple wounds represents a single attack would not wipe out an uncountable swarm.
From your post I think you have the nurgling stats mixed up with horrors profile. As nurglings have no ranged attacks.
no I mean that in the description of the pink horrors its said that when they are wounded they split into two blue horrors and then it later goes on to say that you can even paint/but the blue horrors so I assumed that when the Pink horrors are wounded they split into two blue horrors but I didn't know how that would work
It also says that the splitting is not represented in the rules, but for modeling purposes you can mount 2 blue horrors on 1 base. Their stats do not actually change when wounded, I think this is just why they have the best save of the troops, excluding a feels no pain on a plaguebearer.
Last edited by Tyrius; June 10th, 2008 at 04:52.
so your saying that no, the pink horrors only have one wound and nothing special happens when they die?
And if so then I guess I just need to read the fine print better, though whats the point to using horrors since most armies will decimate them before they can do real damage and because of their 3 BS, the 3 shots they get isn't that great
My only answer is they are the only troop with shooting. Their shots add up a unit of 10 is alot of shots when they deepstrike, Its nearly 4 dead MEQ with range. One of the unit can take a decent anti vehicle shot capable of taking out any vehicle. Which in 5th edition will be very good vehicle popping potential.
Horrors can be very, very useful in large numbers. With a changeling they're a little safer and with Bolt of Tzeentch they can go tank hunting. Also, lets say you have a squad of 9 (Tzeentch's sacred number), Thats 27 shots. Assuming one is using BoT instead, thats still 24 shots with a fair chance of hitting. Being a Tyranid player mainly, i would kill to get some Assault 3 guns.
Tyrius: I understand I probably will keep on using them, I guess I just get slightly frustrated when their low BS added with the 4+/5+ invul. only save on most units is making me have to completely rethink my strategy
Zygh: Yes I kow that assault 3 can be very helpful but I just started doubting the usefulness of them when I look at them and see the 17 pt.s per model cost
Last edited by Shep; June 10th, 2008 at 05:05.
Stand alone Tzeentch is tough to play without adding on a couple of GDs and DPs. Horrors to me are fire support more than anything else. They're great against hoards, Eldar, and Tau, but against MEQs you're going to have a little bit rougher time. A lot of folks seem to dig using the Fateweaver when they have a lot of horrors out on the table.