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  1. #1
    Topic Creator Deluxe Mr_Wayne's Avatar
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    225 (x7)

    Best unit in the game?

    Anyone read the thread about 5th edition Kill Points mission?
    Anyway, it's here for anyone interested (please read my post in the rear of the thread):
    http://www.librarium-online.com/foru...nbalanced.html (Will Kill Points Make 40k Unbalanced?)

    We have the best troops choice in the game. The basic CSM 10-man squad with fist, plasma/melta guns, Icon of choice and cheap rhino is extremely versatile.
    Will we get even better in 5th? Our Cult units are fearless and specialised! Our termies are dirt cheap! Our CSMs are mobile and deadly!
    What's your take on this? Whats in store for us?

    "The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"

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  3. #2
    Thrillseeker arachnid's Avatar
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    i still stand by my view that in a point vs effectiveness comparison, the chaos marine still rules all.


    i think actually max sized csm-squads make more sense with the killpoint system..
    (i think 20 is max iirc)

    Very killy squad for ~300 points that's worth 1 killpoint to the enemy, but will wax the floor with most enemy units, can capture stuff and scoring to the last man..

  4. #3
    Topic Creator Deluxe Mr_Wayne's Avatar
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    225 (x7)

    I totally agree. That's why I created the thread. But I also want to know about future problems we might face in this system.

    Remember it's also mobile with the cheap rhino, taking it over the battlefield to contest objectives.
    "The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"

  5. #4
    Murder omgitsduane's Avatar
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    266 (x8)

    yeah one thing that really freaked me out when using gaurd and tau is how expensive a standard transport is...

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    Senior Member Moschaboy's Avatar
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    if you go for total minimalisation of kill points, use 20 man plaque marine squads with fist champ and 2 plasmas/maltas... just walk them on an objective and laugth at your opponent trying to get them off there...

    lets see... that would be 520/530 points for one squad. take two of those and a nurgle lord on nurgle steed with daemon weapon or nurgle sorceror on steed in each one. there's your 1500 points (roughly, add oblits if desired) list of total resilience.



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    Murder omgitsduane's Avatar
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    266 (x8)

    I used a 20 man regular squad the other day vs nids and it held up surprisingly well, their only downfall was I didn't charge them and they were annihilated in CC, but almost all shots taken by the squad failed to take them all the way down to 25% shooting casualties.

  8. #7
    Senior Member SilentNinja's Avatar
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    I'm all for the 20 man squad of regulas CSMs. I think atleast one unit like that in games over a 1000 points for sure. They're so freakin tuff, and they will do damage. Give them a Rhino and they're mobile with a 10 man squad. Maybe Daemonic Posession now with our Rhinos for fun so they can go where they want. Or just one Rhino out of the 2 or 3 you might have. That would be funny
    "When Blood Speaks, Shadows Answer."




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    The problem with the 20 man squad is that a unit assaulty death can cut you down...especially with the new modifier for leadership when you lose combats. if 12 stealers charge you with 36 attacks and 6 rends plus a few more wounds to total 9 (that is going to be normal rolls and you attack back and you attack back killing 3 (normal rounding down) you have to take your leadership at -6...even with a reroll you are likely to lose and get cut down. It is even more scary if they are Harlquin because you are less likely to shoot them and they have more attacks.

    I am not saying they are the best unit, cause they just might be, but a unit of 20 can still fall in one round of combat against the right unit.

  10. #9
    A legend in my own mind.
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    The standard CSM squad is perhaps the best all around unit in the game due to versatility. You can fit it for any situation. If you are going to do alot of assault, go MoK, pfist and some flamers. MoN for the more cautious player to make him even harder to wound. MoT when up against AP3 and up, power weapons and rending. MoS to strike first against loyalist trash and some eleite units. Also to get an edge on pursuit. I have had slannesh non terminator units make a sweeping advance everytime. Out of the cult troops id say Plague marines are the best. Aside from a low Initiative (low for mariens anyways) they get enhanced toughness AND FnP. So if you are fighting against a higher I units, unless they have Power weapons or rending, you will still be alive when you get to hit back. PM in my opinion are a close second for best overall troop choice behind regular CSM. Followed by Noise marines, they are good because they can be fitted with all assault weapons that double as heavy. Berserkes next because of furious charge even though they should have been given a higher strenght or at least rending. If you ask me. If its good enough for Death company.....anyways. Sadly, Thousand sons don't seem THAT useful to me, and I'm an avid tzeentch fan. they have a more deadly bolter and an improved invul save, but that's it.

    I have racks more kills (in assault anyways) with regular CSM and i am experimenting with how useful chosen can be, since they are in a sense CSM taken to the next level with
    better weapon choices and the ability to infiltrate, for a modest points increase i might add.

  11. #10
    Topic Creator Deluxe Mr_Wayne's Avatar
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    225 (x7)

    if you go for total minimalisation of kill points, use 20 man plaque marine squads with fist champ and 2 plasmas/maltas... just walk them on an objective and laugth at your opponent trying to get them off there...

    lets see... that would be 520/530 points for one squad. take two of those and a nurgle lord on nurgle steed with daemon weapon or nurgle sorceror on steed in each one. there's your 1500 points (roughly, add oblits if desired) list of total resilience.
    Well, if you roll that mission. If you roll the other and gets 5 different obectives your opponent will hide out of range or LOS and laugh at you when you sit on 2 objectives doing nothing and he on 3 and winning.
    "The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"

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