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I've started collecting a fair amount of Khorne minis, and played a couple small (1000-1500 pt) games, and I've noticed that they really have a tough time against shooty armies unless you're sneaky with the icons....anyway, I've been thinking of pairing Khorne with other models. I don't really want to start collecting units from more than two different gods either...
Khorne/Tzeentch - seems like the obvious choice, pairing awesome CC ability with awesome shooting
Khorne/Nurgle - also seems like it would work well, but lacks in the shooting department
khorne/Slaanesh - I don't want to pair these two purely for fluff reasons, but it would be the cheapest way to go $$$ wise, and Pavane would really help my CC units get into CC quicker
Khorne/Slaanesh seems like overkill on the melee department, and Slaanesh is even more squishy than Khorne. So shooty armies would just be more of a headache. Being able to fleet towards your opponents to close the gap could help, and rending is nice for any pesky vehicles. But whatever force goes down in turn 1 is gonna feel some pain unless you have some cover to hide behind.
Tzeench I like the sound of for all that anti tank or tank disruption he can bring to the table, but I've never been a fan of the models, god, playstyle or colours. Again, he'd be a little susceptible to lots of guns, but being able to shoot right back, and having a better ward save than all the other gods is a nice asset. And again, tank popping, he seems to be the deity of choice.
Personally, I'm a fan of Khorne/Nurgle (It's the flavour my current *cough 1 model cough* daemon army is planning to follow). With Nurgle being chock full of feel no pain tastiness, plop down a dollop of putridness with a few icons, and there should be enough left the next turn to let the Khorne boys rampage on to the field in the coming turns.
Tanks, however, will likely cause some heartache - as Nurgle just seems to cringe at the sight of a tank, but I guess a handful of 'Grinders, greater daemons or daemon princes will sort those out for you. Even the odd rear charge from some Bloodcrushers.
Plus, I think fluff-wise Khorne and Nurgle go together very well. Disease often follows war, and while not above it, neither god seems overly occupied with subterfuge or decadence to achieve their ends.
Apathy is its own reward...
If you would like Pavine but don't want Slaneesh in the army then get the blue scribes as one of your Heralds. A unit of 10 horrors with the changeling and BoT make a good Icon bearing unit. A daemon prince with MoT and BoT should give you enough anti tank and the good save means they are ok in combat.
This comes to 490 points leaving you plenty more to spend on bloodletters, Blood Crushers and a greater daemon of Khorne.
Quorn! - Protein for the Protein God.
From a purely practical point of view, Khorne + Tzeentch probably makes most sense, i.e. Assault units and shooting units.
I prefer Khorne, Slaanesh + Tzeentch, as I like Slaanesh's speed. I'd use Nurgle too if they weren't so slow, and PB where better in combat.
Moreover, and this is where they really shine I feel, they form an anchor for the rest of your forces. You can DS them such that they are withing assaulting distance next turn. They can stand what will be a whithering amount of fire, get into hth, and if they have an icon, help you bring down the rest of your army on target and straight into the fray. They literally anchor your daemons down.
Khorne's deficiencies are covered by the other gods quite well. Nurgle is resilience, Slaanesh is fast and more numerous, and Tzeentch shoots.
I like to use Bloodletters purely for mop-up due to their lack of speed. Tzeentch stuff blows away tanks and whittles down units, Slaanesh and Flesh Hounds tie down the enemy, and Nurgle allows this to happen by surviving and holding those icons. Khorne delivers the coup de grace, smashing anything unlucky enough to still be alive.
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If you're going with Slaanesh, the Fiends and Seekers are the musts. They are both quire fast and awesome in hth, especially for mowing down hoards. 10 seekers on their potential 24" charge will have 50 rending attacks at I6 for about 180 pts. Daemonettes are where Slaanesh falls behind. You need to DS them somewhere safe, as bolter fire (even las fire) will mow them down in quick order. Unfortunately, even on a good fleet, you will still be hard pressed to close the gap.