Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Question about pink and blue horror's.
I usually field them in squads of 10, 1 or 2 squads per battle.
1. what do you guys think about there rules? worth it?
2. should I ALWAYS take a Bolt of Change?
3. I hate to paint them pink and blue, as most of the players either will, or have done so. I was thinking about white and yellow horrors. What'ya think?
About color, even though they are called pink (and blue) horrors, Tzeentch is all about change. If you want to paint your horrors a different color, I say go for it. If someone complains, just say it was a whim of Tzeentch. From a fluff perspective, I have seen no references to horrors being different colors then pink and blue, but if there was one Chaos God that allowed such a divergence, it would be Tzeentch.
Last edited by Zarak; June 25th, 2008 at 17:56.
Increasing the diversity of the 40k universe through the destruction of Space Marines, one army at a time...
1. yes they are worth it because they are the CDs only troop shooting choice
2. almost always, BoT are very helpful with their high strength and AP1 they can kill alot of things
3.what Zarak said
KHORNE, when life gives you lemons - Blood for the Blood GOD!!!
would a MSU of them with bolt be effective? Or it is better have bigger units of them?
Hmm, well 9 would be the fluffy choice, no? If I recall correctly, that's Tzeentch's number.
Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
If you're intruiged by doctors who are also ninjas, then this is the webcomic for you!
I take two squads of nine with the bolt and one of them with the changelling. I find it works really nicely.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Bigger squads put out more shots and can take more punishment, plus they take up less Troops slots (more Bloodletters!).
Smaller squads up your unit total, alowing more flexibiility w/ waves, can combine or split their fire as needed, and can get more Bolts.
They both have their benefits, but I like using bigger squads so I can fit in more Bloodletters and Plaguebearers.
Check out ==My== blog: www.bnhblog.blogspot.com
Some things to consider, A) What is this unit's role? B ) Do I have an effective means of delivering that unit? and C) Is this efficient use of points.
So with your horrors, you obviously have a shooting unit, the question is, do you want this to be a support unit for shooting or your primary source of damage. Against Tau, Eldar, IG, and Tyranid horrors are great. A couple of large units could easily kill a big brood of 'Nids, etc. You can really dish out a lot of damage that they can't necessarily save. Against Necrons, MEQs, and Orks, you should look at them as more of a support unit designed to soften up the enemy and whip out stragglers. There, Bolt of Change would be more useful.
Since Horrors are somewhat fragile with a T3, they're best used when you can shoot so much your enemy isn't going to respond. That or have a support unit there to mop up.
Last edited by Dr. Paris; June 26th, 2008 at 05:13.