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I am in the process of building a noise marine army - have old codex and rules and finally getting along to building it. In the process of getting new rules and codex. Is it true that sonic blasters and doom sirens are not very good anymore?
What suggestions do you have for me since I want to start playing with this army?
Actually you have heard wrong, the new sonic weapons are simply amazing. The sonic blaster is basically a better storm bolter, the doom siren is an AP3 flamer template, and the blastmaster can either be used as a slightly less effective plasma cannon or a slightly less effective heavy bolter.
All in all they are pretty great...
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Agreed, sonic weaponry kicks but. The only thing they don't have is AP2.
Also, they get expensive quickly. I run a 2500pt Noise Marine army (amongst others) and I don't upgrade all my squads with sonic weapons. I take the Blastmaster in every squad and the Doom Siren on every champion. The Sonic Blasters I reserve for dedicated 'shooty squads'.
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Sonic weaponry also functions incredibly well in all-infantry armies that utilize other high priority troop squads, such as raptors and havocs. You need other units that force your opponent into making vital decisions (more chances for mistakes on his/her part). With noise marines, I've had excellent success with a number of configurations, though I only use them for their range aspect, just my preference. My noise marines generally come in 5-8 man squads, depending on the army and role. All are upgraded with sonic blasters, except for one, which has a blastmaster. This allows doe solid versatility, especially in the smaller five man squads, which are cheap enough to afford losing a squad here and there. Additionally, having smaller units allows extra points for increasing your total number of squads, which in turn, enables you to take more blastmasters, as well as having the option to target a higher number of enemy units.
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