Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Land Raider Transport!
5 More Terminators with Lightning Claws!
I'm currently creating a nurgle army which includes a 5 man terminator squad with 2 lightning claws, 3 powerfists and a heavy flamer.
In 2000pt games I thought of giving them a Land Raider transport for when they weren't deep striking and to act as anti-tank support, but with the new running rules would 5 extra nurgle terminators with lightning claws be better and even more scary?
What do you think?
5 terminators with lightning claws will be scariest.
Especially when your opponent puts a dreadnought or C'tan in your face. You'll be terrified then.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
you really dont need a land raider tasnport, you can just deep strike them if you want. I usually take my terminators in groups of 5, this includes the termi lord/sorcerer.
In 5th edition, vehicles will be better and harder to destroy. You can use the land raider in two separate ways:
1. As transport.
Drive as fast as you can towards the enemy. With daemonic possession your land raider will be unsoppable and as the land raider itself has the Assault vehicle rule, it allows your terminators to assault directly when disembarking. Make your terminators Karmoon special which mean 3 terminators with combi-plasma and power weapons and 1 with heavy flamer and power fist. That makes a total of 150 pts, very cheap indeed and very killy.
2. As firebase.
Use this in conjunction with rhinos transporting havocs or predators. The Land raider can take a shootout against almost any enemy vehicle, but it's a high priority target for the enemy so use other vehicles as rhinos or predators to block LOS so that the Land raider can deal with 1 vehicle each turn. You need to controll you and your opponent lines of fire, otherwise you will lose your precious Land Raider to massed enemy fire.
3. What you shouldnt do.
Don't mix these two ways. Don't drive at combat speed and shoot with one lascannon. That mean that your Land Raider will need to be positioned to handle armoured targets, while your termies will need to be transported toward enemy HQ or elite infantry where they can make their points back. Your termies will get stuck mid board and killed, as will your Land raider.
I would only take Lightning Claw terminators in an all assault army, backed up by loads and loads of Berzerkers.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
This is really a personal decision. I would say Land Raider for the additional abilities--blocking LOS (especially valuable now given true LOS rules), ranged firepower, reliable transport--but max weaponry is also good.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Take the Land Raider because Land Raiders are awesome and what will win Terminators with Lightning claws or a Land Raider?
Personally, I'd take the Land Raider. New damage rules make a Land Raider the ridiculously armored beast it's supposed to be. I take 5 Khorne Terminators in my armor, and now that Deep Striking is nasty (so I've heard, haven't gotten by the store to get the book), I think I'll be rolling in a Raider from henceforth. Plus, that unit is a damn good distraction. Last game I played, first 2 turns my opponent focused all fire on it, and it let my Rhinos roll safely in to assault. Only an 'Immobilised' roll stopped my Raider from running over people.
I don't know what the rest of your army looks like, but the inclusion of a Land Raider always makes the other guy go "awww snap".
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
Termies may not be a scoring unit anymore but 10 of them would rip up your opponents scoring units pretty well!
It is a lot of points to put in one place if you aren't able to hold an objective with them. 150 points is 10 more CSM, which would probably be almost as painful as the terminators.