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I have army builder but not a codex (as I don't play chaos). And was wondering how one is supposed to field an Alpha legion army? My best guess was lots of infiltrated chosen, but ramming squads of CSM in rhinos up the board just didn't seem very...Alpha Legiony. And is there anything for fielding cultists at all?
You could always use Lesser Daemons to represent cultists springing from hiding or just from within the enemy ranks he he. Granted, they'll be strong cultists, but eh, cultists nonetheless.
"If you can wait til I get home, then I swear we can make this last."
Tactically, both Noise marines and Thousand Sons are good footsloggers, so conceivably, you could use them as your troop choices as a support platform for your chosen. If you really want to stay within the bounds of Alpha legion, then take regular chaos marines with the IoN. This will help to sustain the long march to the enemy lines.
For other support units, raptors and havocs work wonders, as do termis and oblits.
Spambot kill tally. . .337
I use three squads of chosen to infiltrate. Cultists are now lesser daemons.
I take two 10 man squads for my troop and a couple of havok squads to make a firebase. I find that it gives me enough flexibility and plays a lot like the old alpha legion army.
I also take a couple obliterators to deepstrike off Icons.
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Unfortunately not asking out of consideration of starting chaos. No $$ for it. I find Alpha Legion to have one of the best paint schemes of all Chaos, they don't seem that popular though.
Oblits I already firgured to be in there, one because to my understanding they're one of the best units in the army, two because the AL likes to surprise their prey and few things are more surprising then a giant grotesque armored beast made of guns teleporting next to your tank. (I know, I do it to people with immortals).
Hadn't figured lesser daemons for the cultists though. I think the "daemon" part throws me off a bit.
Alpha Legion adapt tothe enemy. They are very sneaky, and only when they got a good foothold will they unleash their strength. I would simulate this by taking:
2 units of chosen and infiltrate them.
1 unit of terminators to deepstrike straight into the enemy.
2-3 units of Havocs. If the Chosen got anti-armour weapons, give the havocs anti-infantry and vice-versa. I would say give Chosen plasmaguns and Havocs 3 Missile Launchers and 1 Lascannon.
Fill up the rest with CSM squads. Everything except the Chosen should have rhinos to outmanouvre the enemy, directing our strengths towards the enemys weak.
The Alpha Legion doesnt always utilise cultists.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
the gaming rules for Alpha Legion have never been truly reflected in the tabletop game. It would be almost impossible to reflect Alpha Legion fairly too.
Alpha Legion's combat doctrine is not about setting up 30 metres closer to the enemy. Alpha Legion's combat doctrine is much deeper than that, with operations beginning sometimes centuries before the final execution.
I keep on saying this but fighting against the Alpha Legion if they behaved as their fluff indicated, would be a surreal and confusing experience for the enemy.
There would be an entire army against only 2 squads of Alpha Legionairres, and yet somehow, the Alpha Legionairres would win as the enemy's game plan just crumbles away in the confusion.
In short, you need to be creative. You can reflect Alpha Legion far more effectively through your own superior tactics and execution.
Once again, Alpha Legion does NOT = Infiltration.
They are totally pragmatic, opportunist and ingenious.
So you should consider (while not meta-gaming) totally altering your used units, and maybe even using the loyalist codex from time to time to show how they get behind enemy lines and steal stuff.
To my mind, they're definitely one of the most interesting forces in the 40K universe.
To accurately represent Alpha Legion you would need a new rulebook. Everytime your opponent does anything, you flick to a random page and declare a new rule which applies only for that move and only to him. all the while you should be flashing torches in your opponents face, making strange noises, having friends come and distract him, move his models back into his army case, move some of his models as your troops, swap your models with similar but different models, infiltrate, change the location of terrain and geerally cause mischeif. This would accurately represent the mind of a person trying to fathom the plans of an Alpha Legion.
To actually play them is another story.
either that or paint up a mostly/all infantry force, with several weapons options and try to confuse your opponent with your tactics.
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff