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Latest problem I've run into. I usually play the Karmoon special with my undivided army. However, recently I've been playing Khorne (nothing more fun than hardcore combat) and I want to have a pure Khorne army. So, how can I make a decent points efficient unit of Khornate Terminators, without putting them in a Land Raider?
All help appreciated. Thanks
one unit i once faced, was 5 termies, all of which were aspiring champions of khorne with twin LC
meaning 5 attacks each (excluding charging) with re-roll to wound
and you could, i don't know, make them run? : p
or deep strike them into cover, then charge following turn
just suggestions being thrown out
In my limited experience, termies are good if a: they are a cheap throwaway or b: they are a huge unit point sink.
If you wanna go more 'fluffy' than competetive, make them all khorne champs with claws and 1 cf.
10 x 2 attacks base =20
+1 Khorne = 30
+1 champ = 40
+1 CHarge = 50
+1 LC = 60
So that's 60 power weapon attacks on the charge with rerolls to wound... Lol... but could only really fit it in huge games.
Khorne termies are ok in CC basic- maybe just give them 1 or 2 pfs/Cfs and you're good. It also means you dont lose your bolters/combi bolters. And, without a raider, DS them on icons
If you remember the old codex, the main issue everyone had with CC orientated terminators remained: delivery method.
Deepstriking means wasting at least 2 turns.
Land raider involves an invesment of points. (although not FOC slot, which is tempting).
The 'Karmoon Squad' works particularly well becaues it's a shooting based squad, hence deepstrike doesn't affect it.
I'd use the terminators to fill any holes you might have in your army.
remember, Terminators are all equipped with power spoons as standard, and have a handsome amount of attacks. Combine that with an IoK and they're still devastating in CC whilst still having a combi bolter.
I'd still consider using the terminators to potentially work on weaknesse you might have in your army. Maybe give a couple Lightning Claws, a powerfist or 3, and then chuck a couple of combi meltas in there or something.
As Boo said, jogging really opens up options too. although it is a bit of a waste of a turn, don't be afraid to deepstrike close but in cover, and spend a turn not shooting.
The very presence of Terminators instantly appearing is enough to unerve the lower experienced players.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
I use a squad of 5.
4 have Power Fists and Combi-Weapons, 1 has Power Weapon and Heavy Flamer (or something like that).
I usually DS them using Kharn's Icon, so they're pretty much guaranteed to go where I want them. I proceed to unload some Combi-Death, then Kharn will charge in during Assault. The Terminators then go looking for something else to smash, or (if placed right during DS), they move around the Kharn/Enemy combat and intercept anything trying to counter-charge Kharn.
245 points with the Mark of Khorne. It's not the most 'Combat killy' set up, but it's versatile. 3 attacks base, 4 charging, and they can shoot.
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Just a reminder guys, deepstriking into cover requires a dangerous terrain role to be made.
On the subject of deepstriking, what do people think of the new deep strike rules? Mainly the mishap table?
I personnally am not too fussed, I always use rhinos, but others who take more of a risk may find there termies destroied because one model grazed and enemy unit.
The mishap table is better than the last set of rules, when destruction was automatic. At least now if you have a bad DS roll, there's still a chance of not being totally destroyed. Running makes the placed by your opponent one not as bad to deal with too.
I'm just reading through the new rulebook. You say that anything that grants a coversave means difficult terrain? That's brilliant.Just a reminder guys, deepstriking into cover requires a dangerous terrain role to be made.
I think we need to draw a line between two types of the meaning of cover. The first is something that grants a Cover Save (which means alomst anything sticking up from the ground). The other is blocking of LOS, like a solid building or a vehicle that stands in the way.
If I were to deepstrike a squad of LC equipped termie champs of Corn, I would place them behind something solid, thusly blocking LOS (direct firelanes). Deepstriking into cover would mean into dangerous terrain. That's just stupid due to the fact that termies got 2+/5+ save.
Just deepstrike out of LOS, to keep it simple.
Last edited by Mr_Wayne; July 16th, 2008 at 21:38.
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