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Having played a few games of 5th, I am debating the former all-conquering DPs place in my list.
The cover/MC rule is a real pain to hide him... On some board/terrain setups you may as just give your op the victory points.
They still rock in combat but they are so vulnerable compared to 4th.
Has anyone else found this or is it just me trying to convince myself using Abbadon is the right idea?
Or, does anyone have tactics to use?
It was far harder to hide them in 4th with them beeing a szie 3 models and therefor needing a size model in front of him to hide.
I find them less vulnerable now that the powerfists has an atatck less with to swing back, off course if your beeing silly and rushing him into combat on his own your asking for him to get swatted, send him in along with some buddies and watch the fur fly.
Er.... Hide him behind area terrain 6"+??? (in 4th edition)
This doesn't work anymore and 50% of him has to be hidden to even get a 4+ cover save. I realise that this isn't much less than the 5+ inv but it does make a difference.
Combat is not that important; they eat things. I'm talking about scenery-sparse (as in GT etc) game boards... All that can really hide him now is buildings and really big stuff, of which there is usually very little in the competitive games I have played. Flying things need to hide to live for the first 2-4 turns IMO. Then they can charge something with appropriate support.... In my experience of 5th, this is difficult due to the MC cover rules.
Am I doing something hideously wrong?
Death of a Daemon prince?
Rather overdramatic don't you think?
There'll be ways and means around it. But definitely, we can't think that with the game revised we can use units in exactly the same manner.
Possibly overdramatic but I am rather bored!
I'm just saying we may see more varied HQ choice which is all good in my opinion. Really liking 5th edition revisions so far but my list is changing a lot as a result.
Im thinking of trying a Sorc instead and see how he works.
Just remember, the sorceror is poor because he can (generally) only use one psychic power a turn - which is his force weapon.
Otherwise he's just got a puny strength power spoon and maybe some kind of weird template based shooting attack.
I never managed to get my head around using a Daemon Prince, having used infantry sized dudes since the 4th ed codex.
but you're quite right. Variation is healthy.
Agreed. Also, with vehicles being a little more hardy, DPs may be better as they present extra possible targets I guess.
Really, I just want an excuse to use Abaddon I think!!
Last edited by WingWong; July 18th, 2008 at 14:48.
I've never hid my DP, and will never do it. When I field one, I make it a Tzeentchian one with warptime and Bolt. Then I just run him up the board towards the enemy lines, in plain sight. He's T5 with 4+ Invulnerablesave, 4 wounds and imunity to instant death. He'll probably make it, and if he doesnt then all my tanks are safe at least. So worth it.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"