Vs Orks - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 5 123 ... LastLast
Results 1 to 10 of 43

Thread: Vs Orks

  1. #1
    A legend in my own mind.
    Join Date
    Feb 2008
    Age
    35
    Posts
    1,480
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    73 (x3)

    Vs Orks

    Sunday means a new week i upon us, so this week we are discussing how to beat back The Green Menace.

    (By no means this means the other threads are close, please still post and contribute, every little bit helps)


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member danis2005's Avatar
    Join Date
    Jun 2008
    Age
    24
    Posts
    107
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    Havoc Launchers, Plague Marines, Khorne Berzerkers, Noise Marines (packed with Sonic Blasters), Heavy Bolters and Autocannons.That's what they hate.

  4. #3
    Murder omgitsduane's Avatar
    Join Date
    Oct 2007
    Location
    East Melbourne
    Age
    30
    Posts
    3,454
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    266 (x8)

    they hate any gun that beats a 6+ save so our entire arsenal is fine.

    I could probably just say heavy bolters, maybe 2 havoc squads with them, an infiltrated chosen squad coming from the flank behind with some CC ability, maybe an icon of khorne.

  5. #4
    Firefly Skarsgard's Avatar
    Join Date
    Jul 2006
    Location
    Outer Rim
    Age
    44
    Posts
    4,209
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    399 (x8)

    Flamers!!! Lots of flamers.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

  6. #5
    Nox Archnomad's Avatar
    Join Date
    Aug 2007
    Location
    Scotland, Ayr
    Posts
    1,705
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    147 (x5)

    A particularly nasty idea I just thought of on the spot =)

    5 Chosen
    5 Flamers
    95

    Combine with outflank and lash of submission (make em move towards your board edge)

    Knock yourselves out
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

  7. #6
    The other Kind of Fluff Rabbit's Avatar
    Join Date
    Sep 2005
    Location
    with Alice
    Age
    39
    Posts
    8,843
    Mentioned
    7 Post(s)
    Tagged
    2 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputation
    946 (x8)

    Quote Originally Posted by Archnomad View Post
    A particularly nasty idea I just thought of on the spot =)

    5 Chosen
    5 Flamers
    95

    Combine with outflank and lash of submission (make em move towards your board edge)

    Knock yourselves out
    Gracious that's nasty, and so very cheap. Three of these units would go a long way, but you might consider adding at least another body, maybe two. The extra bolters are also solid against orks.
    Spambot kill tally. . .337

  8. #7
    Nox Archnomad's Avatar
    Join Date
    Aug 2007
    Location
    Scotland, Ayr
    Posts
    1,705
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    147 (x5)

    I'll take that as a compliment Rabbit

    Other useful artifacts:

    Heavy Flamers
    Doom Sirens
    Twin Linked Heavy Flamers
    Twin Linked Flamers
    Flamers
    Heavy Bolters
    Missile Launchers
    Blastmasters
    Flamers
    Dakkapreds
    Autocannons (makes mockerys of trukks and looted wagonz)
    Wind of Chaos
    Nurgle's Rot
    Flamers
    Lash of Submission (its a nightmare for Orks, move their horde infantry backwards)
    Berzerkers
    Defilers
    Flamers
    Vindicators
    Flamers



    So yeah, I will write more up tomorrow however =)
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

  9. #8
    Swarm Queen of LO grimmtu's Avatar
    Join Date
    Aug 2005
    Location
    Ich gehe jetzt.
    Age
    34
    Posts
    1,174
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    131 (x4)

    To summarize everybody's suggestions - anything that puts out a high volume of fire.

    I'd like to add defilers to this list. Why? Because defilers can offer an extra punch in close combat and they are highly mobile (to help counter two of the Ork's biggest advantages, CC and speed) plus they lob pie plates.


    This might seem like a very strange suggestion, so I'd like to get some feedback on it, but what about Spawn? I haven't had a chance to take a nice look at 5th or the new Ork 'dex, but it seems like they might be fairly effective as a speed bump and cause some damage with their high volume of attacks. Their high wounds and high toughness might actually give them a chance of surviving, and the Ork's weak ranged ability just might mean they actually get into close-combat. Just an idea.

  10. #9
    Senior Member Intrepid's Avatar
    Join Date
    Dec 2005
    Location
    Central California
    Age
    38
    Posts
    4,800
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputation
    780 (x8)

    How do you guys find the chance to use flamers when Orks charge 12+2D6" in a turn? I almost never find myself in a position to use rapidfire against them, let alone a flamer. Someone gets the charge off (probably the Orks) and then it's just CC attrition for the rest of the game, more or less.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

  11. #10
    A legend in my own mind.
    Join Date
    Feb 2008
    Age
    35
    Posts
    1,480
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    73 (x3)

    The one game i did play with a defiler against the updated orks, the Pie plate was very good, when it actually caught something >.> The major reason i now like the blast rules is because of that battle. I had about half a dozen orks that were partials, i roll to catch, only 2 are hit >.> So Defiler is looking alot better.


    Also, lol their weapons can lead to comical episodes. The Ork player tried to use a some kinda warp lighting gun. It backfired and he blew up one of his own tanks

+ Reply to Thread
Page 1 of 5 123 ... LastLast

LinkBacks (?)


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts