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I haven't played much 40k since 2nd edition (maybe a dozen games, if that, between both 3rd and 4th), because I didn't much care for the rules, but 5th edition has finally seduced me back to my GW-crack addiction. I'm currently in the process of reviving several of my old armies, but Chaos was my first baby, so they get priority.
I had a couple of questions I hope you guys can help me out with.
One of the things I'm loving about the new codex (not loving the lack of daemon variety, or lack of ally rules for codex: daemons, but oh well) are the cheapo rhinos. XX points? Sign me up!
Now I know that heavy armor has been pretty much standard equipment for all Rhinos since forever. After all, they are meant to MOVE, and anything that helps you keep moving is good. However, while Chaos gets their Rhinos cheap, this piece of equipment is much more expensive than for the Imperials. XX points?! That almost completely wipes out the cost advantage, making Chaos rhinos cost 50 to the imperials' 58 (with smoke and heavy armor).
If you're going to be paying that much, wouldn't just adding 5 more points and giving it demonic possession be better?
So the question is do most people just leave their rhinos naked to fully take advantage of the cost, possess them to make them that much harder to stop, or utilize heavy armor like clowns?
The other question is, it seems like giving a unit a Chaos icon doesn't make them fearless?
Last edited by Karmoon; July 28th, 2008 at 17:09. Reason: moop
My rihnos usualy carry troops, and have no guns on it.So I just give him the armour, cuz I don't care about a silly Shaken result, as long as I'm not stuned it's all good.
No, the Icons don't make you're units fearless, sorry
I believe that all you have to do for a Rhino is add atleast one weapon to it. I don't want my Rhino immoblised after two weapon destroyed results. I like to add a combi-melta. That way if a Rhino makes it to where it wants to drop its troops off then it can either become mobile terrain and or try to run right up to a tank and unleash some melta goodness onto it, or ram it.
"When Blood Speaks, Shadows Answer."
Ah, okay, well there's a reason to go for the 5 point savings of heavy armor vs. possession, I guess, if all you're using the rhino for is movement. Still, either option seems a bit too pricy to me.
I do like the idea of adding another weapon, since you can fire the existing bolter as a defensive weapon. A combi-melta, or perhaps even better, a combi-plasma for two shots that don't overheat. And 4 bolter shots for the other turns. Plus, there's the additional insurance of having weapons to be destroyed before you're immobilized. Thanks for the tip!
That's what I figured about the Icons. It will be kind of funny to have a unit of terminators break and flee. So much for being the best among already elite super-soldiers with 10,000 years of experience.
I usually run my Rhino's with just a combi-melta, it is still very on the cheap side, and does its job quite well. When you think about it, if you are going to upgrade the vehicle, there is almost no reason to take Extra Armour over Daemonic Possession. There is only 1 Stunned result. Where as on a glance 1-3 of the results will be shaken. Only a 1 in 6 chance that it will be stunned on either a glance or a pen.
If you are going to go for protection, you might as well go all out, Extra Armor used to be king in 4th, when the penetration table was -full- of stunned results, but not now. It just seems like half-assing it if you don't go for Possession.
Also, with possession I would always go with Havoc Launchers, the hit to BS doesn't hurt nearly as bad when your weapon doesn't roll to hit anyway.
"No Retreat!" isn't so bad for marines, since you get 3+ saves against them. Certainly beats getting caught and be instantly wiped out! I would much rather place my faith in power armor, and upon failing, lose a few more guys, than risk the whole unit on a single die roll. "No Retreat!" sucks far more for horde armies with crappy saves.