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Anyone know the "sweet spot" for daemons with the new scoring unit rule? I was thinking of doing 3 heavies and 2 chars but with this new rule it seems pointless... any suggestions?
Last edited by shaselai; July 30th, 2008 at 19:46.
Indulge me, which new rule is this we're talking about?
shoot i guess it didnt save when i edited. I was refering to scoring units. With no consolidation that kinda brings down the effectiveness of daemonettes and bloodletters. Plaguebearers should still be around as a homer beacon and horror's shooting is welcome too. Any good breakdown of point percentages for troops vs everything else?
Consider taking a couple of heralds, at least 3~4 troops, and either a couple of heaveis or small units of elites (no more than 3~4 bloodcrushers for example, and even that is big).
PBs are the best units to hold ground and objectives. BLs are are great assault troops units. A good combo is 2x2 of them. Horrors are shoot. Daemonnettes really aren't that good as for a mere 3 extra points, you can have seekers, have have a bigger charge distance and one more attack.
GDs and DPs are good at killing stuff and contesting objectives. Soul Grinders are decent support fire, and our elites have the best raw killing power in the army (though not as durable as a DP or GD).
what would be a general breakdown of point percentages in bigger games (1k+)? I am thinking of using BT and LOC for chars. some flamers ,seekers, fiends after i put in the troops.
I'm no daemon expert...
But I'd hazard a guess and say it works slightly differently for us daemon types.
For a start, we have access to a unit almost perfect at keeping objectives - plague bearers.
Secondly, with daemonic assault, we can use deepstriking to our advantage.
I mean, the enemy needs to kill our troops right? But it's hard to kill that which is not there.
If you have the last turn and two squads of plagies appear your T6 on objectives... it's not likely, but it would be damn funny.
I love the daemonic assault rule - it really changes how you have to think about 40K in general.
the thing is everyone can "contest" so plaguebearer sitting on objective isn't going to work unless it is something like a token where the unit has to be destroyed to b contested/occupied. The deep strike definitely helps in securing objectives but I am not sure if some players just go MSU troops, have them sit somewhere and then have their elites/heavies kill everything else and then move up to take objectives..
It would depend on the army. I run a pure Khorne/Tzeentchy mix so I don't have access to Plaguebearers without breaking theme. I try to run 2 biggish units of Bloodletters as primary combat units and icon holders. They run until they get into combat and slaughter everything they touch and grab objectives if there are no enemies left or not enough turns to get into combat. Horrors are used to soften up the enemy to make life easier for the Bloodletters and head towards objectives (I <3 assault weapons).
In 1500 points I'll be taking 2 units of 8 Bloodletters and 3 units of 6 Horrors. Backing them up will be a Lord of Change, Flamers, Flesh Hounds (a real gem, I guess they're overlooked due to lack of power weapons but they rock), and a pair of Soul Grinders. I may drop the Flamers for more Bloodletters or Bloodcrushers, but I'll see how it plays out.
If you want to take a Daemonzilla list, go for it. You could push for wipeout or just contest all the enemy objectives and use your few Troops to grab objectives later. Horrors provide some mobile firepower and are quite resilient, Plaguebearers are slower but can run and won't die, Bloodletters would be better in combat, and Daemonettes just suck
what about seekers and fiends?
They have speed and lots of attacks to make up for their overall softness, both very good units. Daemonettes do not move particularly fast or dish out enough hurt to survive any return attacks.