Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm thinking about starting a Fabius Bile-themed army, centered around him and his experiments. It would include Fabius himself, a Daemon Prince, at least one ten-man squad of Possessed, at least four of Fabius' enhanced squads, nine Spawn, and some Obliterators. Would this army be tactically viable? If not, what needs to change? What would be good choices for heavy and special weapons?
How many points are you thinking?? Having 2 HQ's of those pts value is going to get kinda spendy. I am not a fan of spawn.....they have a cool idea with a cool model to back them up but are utterly useless. Slow moving and no armor save with d6 attacks?? *Head Spins* I would think about a unit of chosen, and depending on the amount of oblits you plan on having I would also think about a squad of Havocs with ML's.
I really like the idea! The modeling possibilities are very intriguing.
The list should work as you have it, just add Rhinos and a Predator or two -- although I would agree with viking and drop the spawn - too many points for a unit that is basically useless... Use parts from the kits and make the marines more mutated/enhanced!!
I drop the spawn, as previously mentioned. To be honest I'd go with something a bit like this:
Wings, Mark of Slaanesh, Lash of Submission
4 x 10 Chaos Space Marines including Aspiring Champion (Power Fist)
Enchanced Warriors, Mark of Tzeentch, Meltagun x 2
Comes to just over 1900 points, so theres plenty of scope to fit in a cheap squad of chosen or drop some troops to make it a beefy squad instead. DP has MoS for fluff reasons, Fabius Bile is one of the Emperor's Children after all, even if he doesn't out and out align himself with anyone. The enhanced Marines have the Mark of Tzeentch to allow them to engage in short range firefights, as well as for fluff as well. If you're going to be mutating people, may as well pay "The Changer of Ways" his due, right?
You've got a fun and fluffy concept brewing in your head Malevon, should be a fun army to build and convert.
i use this army idea. you can see my army list here.
Holy vanguard, the problem with the squad you have set up is that its only useful against armies that have a large amount of armour save ignoring units.
You'd be brought down by sheer weight of fire. your own squads would have an effective range of 12 inches. thats 18" tau have been firing at you. The icon of Tzeentch looks great on paper, but it underplays greatly. icon of nurgle and icon of slannesh are more than worth their points.
with the mark of nurgle, you can have more chance of that S5/6 of being worth it since 90% of small arms are wounding on 4/5/6s. With the mark of slaanesh, few specialist units have an advantage over you. s5, I5 means that you'll hit first and do lots of damage in close combat. I'd rather cause 4 extra casualties in close combat (going first+ less points means more attacks straight off) than avoid losing 1 squad member to a power weapon.
Personally I find the MoT a nice addition, though your mileage may vary. I'd argue against the MoS, personally I'm not sure what it's doing for you. Dedicated CC will still maul you, no matter how quick you go. MoN also has it's uses, maybe here. Not sure. Requires more thought to be honest. Tzeentch works, is fluffy, so I ran with it.
MoS means the following things attack after you:
normal CSM, Nurgle marines, Obliterators, lesser daemons, Normal space marines, space marine scouts, Space marine assault squads, raptors without a mark, Tyranid warriors, carnifex's, hormagaunts, normal gaunts, all necron models, sisters of battle, grey knights, all imperial guard, all orks on the charge (except warboss), all tau and kroot (not stingwings), eldar guardians, warlocks, waithlords, wraithguards, Nurgle daemons, bloodletters, bloodcrushers, chaos spawn, all Tzentch daemons except lord of change, furies, Defilers, soulgrinders, dreadnoughts, flesh hounds, greater daemon from the CSM codex, rippers, Zoanthropes
The following will attack at the same time as you and hence, you will make all your attacks at the same time, lessening each loss. These are the ones who would mean you loose more of your S5 attacks if you dont have mark of slaanesh:
Vespid stingwings, Ork warbosses, Slaanesh noise marines, heralds of khorne, bloodthirsters, chaos lords, chaos sourcerers, Space marine captains, chaplins, Librarians, all slaanesh daemons, Eldar aspect warriors, farseers, hive tyrant, tyrant guard, ravener, ork warboss, assassins
The following still attack first:
All slaanesh daemons, Genestealers, Broodlord, lictors, Autarch, avatar, harliquins and exarch's
I chose 3 squads with different marks because they all have different purposes. The one with the mark of Tzeentch (note, Bile doesnt worship any chaos gods, so its not fluffy to have tzeentch) is usually running at the largest vehicle and normally has bile himself in it, so people are firing plasma, lascannons and the like at it.
the mark of nurgle is normally standing on objectives.
The mark of slaanesh normally runs to get stuck in early.
having a squad of very few numbers means you are more likely to loose your expensive champion according to 5th ed rules. a squad of 10 who are fired at and need to make 11 saves must allocate at least 1 wound to each squad member, including the champion. having a squad of 16 makes this problem mute.
Ah, I can see you're stubbornly in your camp and haven't taken the time to fully read everything I've typed in some cases, so this debate shall go nowhere fast. And we're hijacking poor Malevon's thread.
Thank you for your opinions though. I hope we've given Malevon some ideas to consider.
I've recently decided to get into Chaos and I absolutely love this army concept. I'm going to be using the basic battle force and a couple extra rhinos to convert together what I've been thinking of as "Fabius Bile's Juice Troops".
Right now I'm a bit limited in the setup I'll be using but it will be something like:
8 enhanced csm, Icon of Slaanesh, meltagun, champion with powerfist, rhino
2 X 10 enhanced csm, Icon of Slaanesh, meltagun, flame thrower, champion with powerfist, rhino
10 lesser demons (Demonettes)
5 raptors, Icon of Slaanesh, plasma pistol, meltagun, champion with lightning claws
Chaos Lord with jump pack and lightning claws (have not decided on mark, may go Tzeentch or Nurgle)
The list is the models I have and I know its not the most competetive list. I come up with around 1500 points, depending on kit choices. I'm hoping for at least not being slaughtered. I'm not a "need to win" player but I'd like the game to feel like I'm at least in it. I'll be swapping out the raptors and the Lord at some point in the future for Obliterators and a Vindicator, maybe a Socerer with lash that could be fun. I haven't fully set the kits on the marines and the rhino and I'm still deciding whether to field havoc launchers on them, or maybe swap out a meltagun in a squad for a heavy bolter. Suggestions for future unit selections or current kits are most welcome.
I do like what your trying to do and I can feel the fluff nicely on this. Additionally,I feel this could be a competitive list. The first thing you will want to be careful on is having too many spawn. 9 is a lot of spawn. Certainly 3 is a decent amount for flavor and is still a viable threat. But with too many you can have them stuck chasing units that will surely wreck them (example terminators). While you should still post what you came up with in detail on the list board, I would say that at this point you may want to give more thought to your heavy support. A couple of obliterators is not enough anti-armor or crowd killing.
Ruthlessness is the mercy of the wise.