Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
This week, we will cover how to fight the *snicker* so called "Hammer of the Emperor", The Imperial Guard.
Rhinos, defenitly rhinos! If you stay put and shoot, you will fail. Fast CC units might get into combat but after they smashed a 100 points unit of guardsmen they stand in the open and are screwed..
So I used 3 squads of 8-10 PMs in Rhinos and deep striking termis with heavy flamer. Only meltaguns have a good chance to smash these damn AV14 tanks, so take a lot.
My answer is a havoc squad with heavy bolters and lots of line breaking squads like daemon princes, bezerkers, csm with MoK, normal csm and **** loads of rhinos.
"I did my first model at the age of 7"
Wow. When I first read that I misinterpreted it. Bad.
Some deep-striking terminators would come in handy too - to drop behind the IG lines, cause some destruction with a heavy flamer and rapid firing combi-bolters. Your opponent will be forced to turn his big guns on them (unless he's really lucky with his flashlights), giving your advancing troops a turn to advance in relative safety.
there's a line behind the IG line?
My next list against IG will include 5 bikes with 2 meltaguns and 2 squads of 10 raptors, the lash sorcerer will get a bike or jumppack and joins one of the fast units. A LR with normal CSMs or berserkers and 2 troops in rhinos. Second round will see some multiple charges..
As an IG player, here's my take...
I have a pretty good W/D/L record, and have been tabled twice where it wasn't a total massacre on both sides. Once when I first started playing and a SM drop army landed in its entirety on turn 2 in the middle of my army. The second was a 500 pt game where the guy had a DPoN, 1 squad footslogging, and 1 in a Rhino.
Rhino's work with the new rules, they are really difficult for us to stop effectively.
DPs are also consistently one of the best anti-IG choices. Our lasguns have a hard time hurting even the non-nurgle ones. and we have to devote considerable firepower to kill one that we need to kill MEQs.
1k Sons have also done well against me. The reason there is their 4+ invuln means they can make a B-line for the army without having to worry about Leman Russes, Basiliks, etc. While the AP3 bolters may seem like a waste, the 4+ invlun more than makes up for it. Also, Boon is scary good against guard from those 1K Son sorcerers. You only need a 4+, and one spawn is actually a danger to your standard IG. Even better, you can take out the officers with boon and wipe out the Ld bubble.
I would not recommend Havocs. They're overkill and expensive, you need numbers not power. Bolters are what you want.
Plague Marines are also not a great choice due to the Battle Cannon. It will negate your armor and FnP.
Obliterators can be good, but if your IG opponent expects them, he'll bring lascannons. Your Oblits won't last very long against them. (3 LCs with sharpshooters only costs 120 pts)
In general, Chaos have a few units that can neutralize (or at least dimish), the effectiveness of our tanks. If you can do that and get to your IG player's line, you'll wrap it up pretty quickly.
Also, @Skipper -
Yeah, I know. On a serious note - IG doesn't always line up with their backs to the table edge. Often to take advantage of a piece of terrain or something. If they do line up against the edge, just drop the terminators in front of the Guard lines. I may be alone in this, but I have no qualms about mercilessly throwing the lives of my troops away. Particularly if it draws my opponent's attention away from something more important happening somewhere else.