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I'm starting 40K this month and am pretty well decided on Chaos, focusing thematically on Tzeentch/Thousand Sons.
I don't know the fluff very well and had some questions fluff wise (and a few on actually building the army, mechanically).
1. I don't like the blue/gold color scheme for Thousand Sons too much, and I want my units to match. Does Tzeentch have any other color schemes from older fluff that I could use to paint the minis so they don't look too much like Ultra-Marines? If not, I'll just have to make sure they have chaos-y bitz attached.
2. For my basic marines Close-combat weapon, I want something that seems Tzeentch-y; I was thinking staffs? Are there any sprues/bits that have something appropriate (since I think any CCW bit "counts" for modeling.) Is there a different CCW that is more appropriate for my marines?
3. On my Chaos Sorcerer Lord, for modeling purposes, how should I represent the Mark? is painting him the appropriate blue/gold enough -- I assume the mark is hidden by the power armor, but I want to make sure before I start building and painting.
4. And the only two questions dealing with rules For my basic marines -- at what point is it "worth" getting an Icon of Tzeentch? At 5 marines 40 points seems not worth it; but once there are about 10 it seems to start to be worth the cost.
Secondly; I know my Lord can get two powers; Warptime and Bolt of Change seem the most appropriate; but is it worth having both Doombolt for its Assault 3 compared to Bolt of Change for my Lord to be more flexible in the Shooting phase? I don't know -- so, but I was curious what others thought.
1. Their pre-heresy colours were red, if I'm not mistaken. But there's nothing stopping you from making a Tzeenchian cult that's not the Thousand Sons.
2. You could try and get ahold of some tomb kings ccws, Tzeench has always been associated with egyptian stuff. Or you could get some 28mm Jaffa models. I know they have some with the serpent head and some with either the hawk head or the jackal head.
3. You could give him a little banner pole with a tzeench icon from the chaos vehicle sprue, or make that the head of his staff.
4. I would say 10. But for your troops, I would stick to mostly Rubric marines, then go for some havocs for fire support. They're going to be in cover anyways, so you don't necessarily need a MoT.
The only reason I might avoid the BoC with Warptime is because that starts to get really expensive. BoC is only one shot, is it worth the extra cost to be able to re-roll to hit and wound one shot?
"Science has made us gods even before we are worthy of being men." - Jean Rostand
1) I've always thought of Orange as a good color for Tzeentch. Not sure why. Also, if you want it to be a Thousand Sons army, keeping to fluff but don't like the color scheme, you could pick a different color as the base and use the blue/gold as secondary colors. Could be pretty cool - say white as a base color, then blue shoulder pads and things and gold trim. Still immediately recognizable as Thousand Sons too.
2) I second Henshini's advice. The Tomb Kings from Fantasy has tons of stuff you could use for some cool Tzeentchy conversions.
3) You could also use one of the Tzeentch heads, with the big fin things as well.
4) 10 definately. Or 9 as once upon a time, 9 was the sacred number of Tzeentch.
I think if you are going with 2 psychic powers, Warptime + a Shooting power is pretty much the way to go. Which depends on the rest of your list. If you're in need of anti-tank, then go with Bolt of Change. If not, go with Doom Bolt.