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After having a look through the dex and seeing crazy rules which I doubt I can repeat here, these guys seem like a force to really be reckoned with, does anyone know of anywhere to find more pictures of the models? Or will the GW have good pictures of them? Also does the daemon battleforce contain lots of blister packs or something? Its 3 times the price of a regular battleforce so something has to be up there.
Any success stories I should hear? Or anything that I should know that the dex doesn't get the message of well enough? Hints N tips of daemonhood, that sort of stuff.
Well, first off, I'd avoid picking up the Spearhead (we don't get a battleforce, probably due to being a "minor" army and not having enough plastics) as you don't save anything and end up with stuff you won't use.
Daemons are a tricky army to use, Deep Striking is a double-edged sword. We can pop up anywhere and threaten anything, but you can also lose big chunks of the army to bad scatter and since which units come in and when they do is totally random you have to adapt quickly. Plus, once you come in, you're at the mercy of your opponent's guns and to start off you'll have 1/2 of an army vs their entire force!
Daemons are an army of specialists, and they need to work together to win. Unfortunately, the random factor comes in again and you can never guarantee when or where your needed units will pop up.
Luckily, we have our bases fairly covered. Nurgle is resilient, Tzeentch is shooty, Khorne is brutal, and Slaanesh is fast. There are a couple exceptions, but you are really spoiled for choice. Mix and match to create a flexible force and with quick thinking and a little luck you'll do well.
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I've been running tests with a squad of bloodletters vs termies and marines and orks, it slaughters all opponents with ease, sometimes overkilling by 8 attacks.
Ive played several games with the deamons, ranging from big 2000 point games, to smaller 1000 point games. The hardest part about the army is actaully getting into close combat, but, once your there you are pretty safe becuase our units own in CC.
Like ===Me=== was saying, deepstriking is hard becuase of scatter (every time 1 lose 1 DP to bad scatter then I roll a 2) and the fact you cant assault the turn you come in. So one round of free shooting at things with 5+ invul!
But if played right, and DS out of sight, and have plenty of speed, your good to go.
Yeah, bloodletters will definetely wipe out whoever the they come across. As has been stated before, the issue isn't fighting in CC, it's getting there. Depending on how you look at it, Daemons have the best/worse delivery system out there.
It's great because your whole army D/S's, so you never have to worry about deployment, and you essentially always get the "first turn." So in that sense, your opponent is left totally on the defensive.
Conversely, you are at the mercy of deep striking, and the problem with wanting to assault your opponents is that you usually have to get into rapid fire range. This quickly becomes an issue for units like Bloodletters. You're looking at taking an average of around 5 unsaved wounds for 20 bolter shots, and heaven help you if they brought a flamer.
They do rock, but it is an army that requires a lot of finesse. You have to think two or three moves ahead to really do well with them. In addition, it is nice being the biggest baddest hth kid on the porch these days.
Collection wise, I'd just buy them in boxes, the spearhead is good if you just want a little bit of everything.
Well, I was thinking what if i used expendible squads with decent speed to engage enemy units while i rush the blood letters in from cover/range? And as for the spearhead - i dont want to be spending all that money on units i wouldnt use, it IS quite an expensive pack. Sounds like specific boxes of what i want to use is the way to go.
"And I hope for your sake that you're on our side."