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What tactics do you guys use when going for an infantry heavy force?
I'm thinking of trying to work out a force heavy on regular CSM's, Obliterators, Termies and Havocs. CSM's 10 man squads with icon and plasma. Termies 2x 5 men. And Havocs a unit with lascannons (just because i have a few and i'd like to field them)
I was thinking of possibly adding a group of Khorne Berserkers to counter assault or assault depending on the need.
Would it be possible? Or do the CSM's have to rely on a lot of Rhino's and tanks? As i constantly encounter those on the net.
well, with running its definately more workable to have little to no transports in a list..
however.. a 35 point model such as the rhino can be used to shield those footsloggers even if you dont use the transport part..
put on a havoc or a combi-something and score some easy kills with it later on since most ppl tend to ignore empty transports
You do need lots of stuff that takes the heat off the footslogging troop choices though, lest you be without a means to take objectives..
Transports are good as a taxi to ferry troops around to hold objectives, if nothing else.
I personally have but one rhino.. and thats enough for my tastes
I suppose i could just buy one Rhino to go with my future unite of Berserkers.
I myself just find the infantry more amusing and practical to collect.
One idea for footslogging might be to have two large groups of CSM's with IoN at the front of your army, these give the advantage of putting large scary looking units on the table drawing your opponents attention away from the more dangerous squads and give the squads behind a cover throw while having their own survivabiltiy from T5. Only problem is they are a large points sink that can be tied up easily. A flying/jumpacking/riding lord or sorcerer is then usefull as an with an icon to DS a couple of squads of termis into battle. Possible troops behind your meat shield are thousand sons or noise marines, or just lots more of my favourite troops choice.....regular csm's
I love the regular CSM's too. Not big on Nurgle and the Deathguard from an esthetical viewpoint so desptie the fact they're great troops i'm not going to field them. Besides they don't really suit the fluff of my Black Legion Lord.
I currently have 3 Oblits, a Chaos Lord with combibolter and powerfist, a Sorceror, a Terminator Lord with Kaigun (probably will make it count as a that Hellscreamer thing) and a lightning claw.
One predator and A LOT of CSM's. Including Two plasmaguns, a heavy bolter and three Asp. Champs. 2 with a p.p and fist. One with a p.p and a powersword.
And 4 Terminators with a variation of weaponry.
I ordered a box of 10 CSM's and 4 Lascannon Havocs.
I'm now thinking on what else to add.
I was thinking of adding some more Oblits. I also ordered the Plastic Chaos Lord (don't know how to arm him yet) and 4 more Termies.
Any idea what is a must to add to it? I'm not that big on vehicles myself but if need be i suppose i could add one or two.
My main opponent will usually be the Necrons.
I only run Infantry lists as even at their cheap costs I'd rather have more bodies on the field than a rhino. But the key to do so is create units that support one another. For example you may take a unit of footsloggin berserkers. But you will want to back them up with ranged support like Thousand sons or meltagun equipped regular CSMs that can move and fire with them. You'll also want to consider the need for long range support. I use obliterators and havoks for this purpose. Essentially than I split my army into groups each with units that support one another. This workls very well for me as I have lost very few games with my marine horde.
"Dare to be Naive"
If someone helps you, or you just like what they say, rep them
i run 3 squads of 5 marines, each with a champ and a plasmagun, champ has either power weapon or fist, 2 squads of 5 havocs gunning 3 heavy bolters and autocannon on one side, and 3 missile launchers and a lascannon on the other. I know i should meat out the squads more, but I dont have the troops for it. anything that needs filling, I will take a bunch of khorne in a rhino, a squad of nurgle marines, but more likely a defiler, the only tank I have ever felt is worth the points it costs! I love that machine of death more than my own mother!
There is no replacement for having Rhinos working alongside troops. Area denial, charge denial, LOS interference, and a big target to soak up ammunition...they don't look like much on paper but in gameplay, they are invaluable for board control. Put two combibolters on them and they're like cheap Razorbacks, too. Without some Rhinos running around, you are very much at the mercy of enemy charges...something to be avoided with the short-range focus of standard CSMs.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Personally I think rhinos are over rated (IMHO ), if your gonna field them there needs to plenty of other priority targets on the field or they will not live past the first turn. Even then late in the game they are an easy source of killpoints for a canny opponent.
I run infantry footslogging, all comers. Princes, oblits and large plague marine squads. Works great, fists on champs, meltas on specials, lash on princes. Footslog your way into midfield and dominate mech/monster lists with the oodles of anti tank you have. Dominate hordes/MEQ with your superior troops and lash princes.
Anyways, just wanted to say that footslogging can work, just because everyone and there dog is trying to run mech lists in 5th does not mean you have too