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Spent a lot of time reading through the 5th ed rule book and the new codex's that have been coming out and I've got to say i like a lot of the new changes and..... Im also willing to adapt to ones I didnt like so much. But I have noticed what seems to be a big changes in rules and army builds that I find has all but eliminated the standing army. I only play for friendly games and we keep to the fluff, ie im a slaanesh player so your never going to see khorne units in my army, but i'm starting to realise no matter how I change my tactics I can no longer use the same army against SM and Orc's, has anyone else come to this same problem?
So just wanted to here your thoughts, is this the death of standing armies? Is it time for me to have a couple of swap out squads I use depending on my opponent, if your in it like I am for the fun, does this feel kinda like cheating to you?
A possible solution I've been thinking about, because I don't like to play anything except chaos, and I have far too many models for one army is to have several army's, ie one for each of the gods and then one each for say Nightlords and Iron Warriors....
Of course i could just go cheesy and make a black legion armour using all the gods together......but I'd like to keep things friendly
Go Black Legion i'd say. Leaves you many options but you can still make your force fluffy and non-minmaxed to keep things friendly.
Then you`re like me. I see people having DP with lash so they can pull them into range of their berzerkers(!) I`ts really effective, but there`s no fluff in it at all!
You will not see me fielding forces from different gods. I would find myself thinking that I`M cheating...
I think Standing Armies are fine. The Idea of switching a fluffy unit for a more "usefull" unit that one game is ridiculous, unless your Undivided then your fine. If your fluffy and wanting to have fun have fun, if you take a not fluffy unit just to win a game your not Fluffy. Have fun. If you fight an army that is equipped to take down take it in stride, this is the ultimate test of your armies ups and downs.
Fluffy armies are the funnest to collect, paint, use but also face in my opinion.
Granted an army still has to make some sense and be able to have a fighting chance even in the worst case but minmaxing etc is truly not needed.
Funnest games tend to be scenarios with a bit of story/objectives/inventivity anyway.
I still play all my Legion armies as I did in the past. Sure some things have changed, several vindicators have been added to my armies but overall, they are still playable as they were before the current codex.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Not sure if I typed out what was going through my head, added in too much stuff about fluff. Dont get me wrong fluff is an important part of my armies but the main thing I was trying to get accross is that I've found fluffy friendly armies are no longer capable of dealing with say MEQ's and horde armies, sure i could easily create a tournament style list that is capable of dealing with both, but i cant create a friendly list that can do both. Was wondering if other people have come accross this, or is it simply that i've missed something in my lists or im making bad decisions in game and using bad tactics. Maybe my beloved noise marines are just not the way to go and i need to switch to nurgle or khorne, appreciate your advice again, oh and my current list is in the armies section under Spindle's Special Slaanesh 2000pt somethings to give you an idea of what im using right now.
Yep, exactly! Normally amongst the guys and gals I play against we would all keep the same army for a year or so and to keep games interesting we would change the type of game, scenery or have random allies etc, the only constant was the army, we found that way the emphasis was more on tactics than having the best army list.
I definitely disagree that you can't use the same army against different opponents anymore. I have the same DG army that I use against all comers and I find it to be very effective. The trick lies in creating an army list that plays to your particular list's strengths and in using units that can fulfill multiple battlefield rolls. For example, I have a unit of chosen decked out with Lightning Claws. This squad is a holy terror when it comes to taking out heavy infantry but against Nids its very effective at wiping out warrior squads. I have a Havoc squad full of Chosen that also is very effective against heavy infantry and light vehicles, but it's also a top notch Monsterous Creature slayer.