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This week, how to beat Dark eldar with Chaos marines
Shoot thir CCers and CC their shooters! Seriously though, you'll probably want to hang back and shoot them as much as you can, but if you're in a position where you could charge a unit of something like wyches, probably charge them before they charge. Better you get the extra attacks than them. I haven't had much recent experience against them, as all our local DE players vanished... so I'll let someone else fill in the details.
"Science has made us gods even before we are worthy of being men." - Jean Rostand
As a (hopeful future) Dark Eldar player, I can safely give two bits of advice. #1 is shoot ravagers. Shoot them dead. Usually folks kit them out with three disintegrators, as they eat marines for breakfast, lunch, and dinner. #2 is to leave your land raiders at home. Dark Eldar is the only army that smiles when they see a land raider. Dark Lances treat that armor of 14 as 12, and they have them in abundance. In general, some of the best advice is to shoot them. A LOT. Warriors and Wyches might as well be made out of paper, as far as Bolters are concerned, and their raider transports are better thought of as flying cardboard boxes. If they get into combat, they get their armor saves and agonizes which just means that they will be a pain to take out. Also, don't attack Wyches, especially with berserkers. Their Wyche weapons have your WS when attacking them, take away your extra attack from using 2 weapons, and have a 4+ Invulnerable save in CC.
Hope this helps, or I'll see y'all on the torture racks next to me in Commorragh.
I'm too lazy to come up with a witty sig.
Its simple to say hard to do.
Wait to inflict casualties to their CC, they have this problem, the role of each of their units is very specific so they cant afford to loose one. We are better at shooting thats for sure so try to kill as many CC to the man.
Tau 5/0/1 World Eaters 0/1/0 Eldar 4/0/0 Death Guard 1/0/0 Space Marines 2/0/0
Chaos is rough, I'm with Derp, to an extent. Ravagers will slaughter your Marines *stay the HELL away from Plague Marines, unless you want to watch giant points sinks get demolished*
Pretty much all Dark Eldar will strike before you, and given that our *yep, DE player here* speed means we choose where to assault and can overload anything, it means that what we hit, we kill.
Shooting is a good idea, and I personally think Autocannons are absolute hell. Leave the Terminators at home as well.
My favourite tactic is to shoot the hell out of them. Target the transports as priority-those scary looking Incubi and Archon wont be half as scary without their transport (they can still run but thats d6" as opposed to a guarnteed minimum 12" with a Raider) and then pour as much fire power as possible in to them-they have good saves and more than likely that annoying 2+ inv save on the Lord but pretty poor toughness-force them to take lots of saves and they will fail-everyone uses the tactic against us so nice to do it to someone else.
Avoid Wyches in cc- just shoot them from afar. Failing that you could always try convince the player to get them to overload on Combat drugs-I did this once and he lost half the squad. (not sure how legit that is anymore though been a few years since playing them)
Avoid bringing heavy armour- Dark Eldar have lance weapons-enough said.
I found a small unit of bikes worked wonders as a diversionary tactic, just turbo boost them towards his raiders and leave them draw fire. (I know the bikes are expensive-and thats why it can work-nobody would their expect bring an expensive expendable squad) Its crazy enough to cover that fact that the rest of your army has remained static to maximise firepower.
As Dark Eldar is pretty much my only 40k army (until after Gamesday, when I can buy Forgeworld Deathguard! (Yay! (Is it acceptable to have brackets inside brackets? Oh well, too late now))) I shall try and take the time out later tonight to make a nice, big codex rundown with common builds and army types. My advise might not be up to scratch, being the only DE player in my area I've never played against them, but I CAN tell you what to look out for!
In all honesty though, shooting, and volume of shooting, is the way to go. We have a v. poor ld, so morale checks should be being taken often esp. as we have no save (5 and 6+s dont count vs. shooting as pretty much EVERYTHING is at least ap5). Besides that, avoid getting too close to wyches and "gunboat" squads (warrior squads with 2 splinter cannon and 2 blasters that have nicked a raider from somewhere). If these get close they are a serious threat and NEED to be neutralised.
Deployt deep in your DZ to maximise shooting. Really, maximise your shooting and (believe it or not) let them go first!
Most DE players prefer going second as they can react at the end of turns to hit objectives etc. If you deploy deep enough in your DZ, then their heavies (range 36") may be out of range, causing them to need to move towards you, giving you that little bit more shooting time without them shooting back.
Oh, and avoid wyches and HQs in combat. No, really.
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I've got to fight Dark Eldar in a 'Capture & Control' mission against my Death Guard SEE MY ARMY LIST HERE in a tournament based game at my gaming club.
I've only faced Dark Eldar 3 times since I started the hobby 11 years ago so I'm looking for any hints and tips on how I should fight them?
Proiteus: You forgot to insert the link to your list. If you do, or just PM me, I'll see what I can do. Also, do you happen to know the build of the DE army you will be facing? It's most likely going to be wyches, but a lot of players simply don't have enough of the models to do a proper full wyche army. A C&C match with DE can get extremely messy, but at least you know where your opponent will be going.
1) The standard-issue bolter is quite a bane of the DE. Even if you have your Chaos army tooled out mainly for CC, it can still probably operate pretty well as a shooty army against the DE.
2) The most important tactica to remember: In 5th edition you cannot consolidate into combat. This means more double-tapping for you. If you can take smart advantage of this fact, it will probably be the game breaker.
3) Stay in cover and stagger your units. If you can, try and take a page from the Imperial Guard book (I know... I know) and set up firing lines to take advantage of the round after combat. Try and engage the wyches in the open so that when that first squad of yours goes down (prob going to happen) your other squads will have pot shots at them in the open on their 6+ save.
4) If you set up in cover you can make the DE transports your top priority. Disintegrators are bad, wyches in CC are worse. Stop the transports, take down the disintegrators, then you can focus on the footsloggers with your strategical use of #2. By the time you take down the long range platforms, the enemy footsloggers will probably be in your face, i.e. your use of #2 is going to be key for the rest of the game.
5) Smart Dark Eldar players easily beat opponents who underestimate any part of their army. I watch the easiest victories go against the people who just aren't familiar with the DE codex. And to further the problem, most DE units don't play out how you'd expect them to on paper. So pour over the codex, but more importantly take experience as the last word. The DE get easier to fight once you have played against them a few times, more so than any other army I've played against.
6) From personal experience, if your opponent is any good with the game and is fielding a squad of bikers, watch those things like a pitbull in a playpen. DE bikers in the hands of a good player can seriously ruin your day.
7) The more you know how your specific opponent likes to play his DE, the better off you are. He is going to decide how most of the battle goes with his far superior speed, but that also means that a successful prediction and preemption on your part will seriously muddle his assault.
Last edited by TreeSapX; October 6th, 2008 at 17:32.
"L'adace, l'adace, toujours ladace"
- Gen. George S. Patton, Jr.
Don't give the enemy a moment to consider how badly they are being beaten.
Never build defenses; let the enemy die in theirs.
"Audacity, audacity, always audacity"
- Gen. George S. Patton, Jr.