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Hi everyone, im thinking of buying the assault on black reach box set and converting it all up into an Emperors Children army. My main problem is the dreadnought i have no problem converting it but upon searching the forum i have found no army lists which include one of these guys which is a shame as i was thinking of buying one of the forgeworld arms for it.
Can anyone tell me how good a dreadnaught would fair in an army and what sort experience people have with them?
My fellow chaos players in the area would rather drop some extra points and pick up a defiler. I personally do not enjoy their fickle nature. I am an analytical kind of person and I like to remove as much chance from my army as possible. That said, I do use one quite often in smaller games. I don't feel as bad taking armor in 500 points when he has to roll for his sanity every turn, and more importantly it is easier to control his fits of rage when there are fewer models on the field.
EDIT: Sorry, I didn't seem to answer your main question. The dreads can be scarily effective at times. If they survive the walk to enemy positions they can really tear things up. This usually makes them a fairly high priority target for your enemy and there will be many games where he will be las-toast within the first couple of turns. Thus, there are two things you should keep in mind: 1) Plan for it to die, i.e. do not make it a point sink. Your opponent would still probably want to kill it even if it were only dual-wielding duck-down pillows. 2) Since you should keep him separate from your army, and since your opponent will want to single 'em out anyways, the dread is a great way to close up an open flank you are having problems closing. If there is some forest off to the side that you want to lock down but not commit too many troops, haunt that sucker with your walker. Generally this makes them more effective in an army with focused mobility (not spread out across the table; a "spear" formation) or no mobility whatsoever. If your plan is to only send out a demon prince and a CC squad or two, then the dread could help in filling in where there isn't already forward pressure.
If only I could field them in a squadron... *drool*
Last edited by TreeSapX; August 29th, 2008 at 22:32.
"L'adace, l'adace, toujours ladace"
- Gen. George S. Patton, Jr.
Don't give the enemy a moment to consider how badly they are being beaten.
Never build defenses; let the enemy die in theirs.
"Audacity, audacity, always audacity"
- Gen. George S. Patton, Jr.
I find that The dread and chaos spawn are alot of fun in my emperors children list for one reason. My army has two lash of submission HQ's in it. with that I can just move my enemies models closer to my crazed close combat specialist dread or spawn. With this tactic it even becomes viable to put some heavy weapons on your dread as with lash u should garentie that your oponents models are closer to it than your own.
thats my two cents hope that helped.
2500pts Emperors Children
1000pts Dark Eldar Cabal of Agony Eternal
i run a pair of dual ccw dreads pretty much base to base. the closest squad is allways the other dread so they just pink a few bolters at one another and keep going. plus, it's only 50pts more than the defiler. (which i also usually take.)
Take my words with a grain of salt, i am not the tactical genius i think i am!
I put mine back in for a laugh at the start of 5th ed and hes done quite well since then. Hes the plasma cannon version and is usually deployed near a tank which is going to move and pop smoke so if he does frenzy i've a good chance of saving his hit if it does anything to the side armour. For the points it performs well and usually causes carnage or draws enough fire that the more important rhino squads get to where I want them. Defilers are just plain better, but if your heavy support is taken up by other things then its a perfectly viable option.