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I'm looking into starting daemons. I've seen them in action a few times before, looked at the Mono-God Tactica and glanced through the codex.
What i want know are some cool combos daemons have with each other and how ell have they done against other armies for you guys
I heard of the combo of screening Nurglings behind Plaguebearers, so they they'll benefit from their bonus to cover saves...
Hm nothing else comes to mind, right now, combo-wise.
each section of the army has advantages and disadvantages;
khorne-cc strong attacks
slaanesh-cc lots of attacks though weak and also have fleet so are fast
Nurgle-can take horrible amounts of punishment but cant givit back well and arer very slow
so good combos would be slaanesh tie up the enemy in combat -move 6" run d6" and assault 6" and then bring the khorne to finish them off
like lode said hide men behind nurglings.
Tzeentch deepstrike and shoot apart any nearby threat to allow khorne to come in.
these are just a few but there are lots.
Vampire Counts Progress Log [W:2 D:1 L:1]
A good combo is plague bearers with icons for the first wave, and DSing Khorn Bloodletters behind them. Your PBs come in, take a beating, shrug it off and advance. As they get closer you BLs can DS behind them without scatter. Your PBs engage while your BLs come in on the second wave and mop up.
A herald of slaanesh (HoS) is great with a chariot, soporific musk, transfixing gaze, and unholy might.
A herald of Khorn in a chariot.
Epidemius with 3 DPs of Nurgle all with Daemonic Gaze and a bunch of nurglings to come in after. Your DPs start the tally, and by the time your nurglings come in, they'll be absolute monsters.
Pincer attacks with Seekers of Slaanesh and Fiends of Slaanesh.
Bloodcrushers with an Icon.
Always take the changeling.
Those area few to start.
Another one I like to use is adding "suicide squads" of 3 Flamers to deep strike in near an icon and catch a nearby enemy squad in a Breath of Chaos crossfire.
Pavane + Phlegm SoulGrinder. Move the enemy, bunch them together, smash them with a nice battlecannon shot, and then possibly charge with someone else. It also moves the enemy out of position, so the enemy might not be able to get a good counter charge in.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
The idea of the old chaos days still holds true, the best combos are by using opposing Gods.
Khorne's close combat abilities will be backed up my Tzeentch's shooting while Slaanesh's offensive is backed by Nurgle's defense.
A combonation of all 4 is, IMO, still the best route tactically. If you make up for the lack of one God with another, you'll end up using all 4 regardless.
Think of Daemons as a boxing match...
1. Nurgle- Fists up, tighten the jaw, head down for a good defense.
2. Tzeentch- Find your opponents weaknesses with a few well timed punches.
3. Slaanesh- Pick him apart with good combonations, striking at the vitals spots.
4. Khorne- Drop the hammer and finish it.