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Word Bearers are my favourite, the backround but now they are a little crapy, they cant use the old codex Lesser Deamons...
I always pictured my the power armored beast slaughtering the enemies side by side with daemons.
Now to the point, i dont have any daemons I love the minatures and the "fluff" (as its called me thinking is should called something else as its the essence of warhammer).
I mostly play vs Eldar. Should i buy any daemons? Do they worth it? How should they be used (tactics i mean) how many u think i should have??
Any other advice.
I not much of a money person show what shoud i get daemons or oblits or raptors?
as you can see i dont have much heavy supprt...
I have about 30 marines
1 box of plague marines
what do you think i should add if not daemons, i say 1 daemon prince and some oblits.
I hope this post isnt tiering ;p
P.S. Thanks in advance
Last edited by CyDoN; September 3rd, 2008 at 04:28.
Tau 5/0/1 World Eaters 0/1/0 Eldar 4/0/0 Death Guard 1/0/0 Space Marines 2/0/0
um since when dont they use insanely large amounts of deamons?
get deamons, and another box of CSM
Thousand Bows (SM)
I think he was responding to this part of your statement. I don't really see any reason they can't use lesser deamons.
Guys want to get into close combat + summoning monsters directly into close combat = good. Just realize the teleportation rules, because of those rules i'd go between 10-5. Whatever Khorne's luckey number is, is what i'd use if possible.
If you use five you have 13 pt figures that look great, and you can position where you want. Not only that but since it's random when they arrive your opponent can't just plan on moving to tie up some troops because next thing they know they have to waste a turn dealing with cheap figs with inv saves! I would play one small squad over trying to have a 20 figure unit that you play once and hate.
I prefer units of 8.
First summoned daemon you place within 6", but only a millimetre or so of the base needs to be within 6", so you put the daemon 6" away from your icon bearer, plus another 23-24 millimetres which I'm going to round of to 7". Then you put 6 daemons around the first one in deep striking formation like you're supposed to, and that'll add another inch and seeing as you've completed a full circle, you can put the 8th daemon outside that, adding another inch. That means that the 8th daemon in your unit has been summoned 9"(or 8" and 24mm) away from your icon.
This gives lesser daemons a charge range of 8", 24 millimetres and another 6". That's about a 15" charge range on the round they've been summoned.
These guys die easily which is a pain against high initiative opponents like Eldar as the lack of a ranged weapon means your only choice is to charge them into combats which practically gurantee that half of them will be dead before you get your own attacks. They are great for tying up units with power or force weapons and powerfists as the main advantages of those weapons are negated, ie their ability to avoid armour saves. You have the same chance of saving a powerfist punch to the head as you do a laspistol shot. Good isn't it.
I think the trick is to go larger with the units. You don't have to upgrade them and their lack of a save and ability to take objectives makes them a natural target. Use them to support assault elements. Get them into combat, preferable with I4 or less opponents and then watch as they take ages to wipe out. And until the last one is gone you have a scoring unit.
The unpredictable nature of when these guys show up is also useful. If they are late then they don't have to endure torrents of fire to get into combat. If they are early then they can be used to screen your more expensive choices, like that fancy terminator squad or whatever.
I use a squad of 8 to go with my 8 man Berzerker squad. Ride a Rhino right into the enemy, and then pop those bad boys whenever you can. Keep them in cover, or use them as cover for the berzerkers. Run them behind the Rhino and they get a 4+ cover save. This helps in keeping a unit of CSM at mid range to mow guys down, and go in for the mop up after/IF the Berzerkers and Lesser Daemons don't do the job.
I would buy some Oblits. Maybe 2. They are a great Heavy Slot, and our Heavies wreck face versus everyone.
"When Blood Speaks, Shadows Answer."
Historically I have had good results with my lesser daemons. However, I do agree the the above post that against Eldar they are not at their best. Eldar have two ways to mess with the daemons, namely high init. and high rate of fire weapons. To be honest, if I have a game coming up that I know is against Eldar I usually swap to no daemon list.
That said, if you want to use the daemons go nuts. They aren't bad by any means. Though I suggest being pragmatic with them in game. Sometimes they are best off being used to sit on an objective in a stand of trees and going too ground almost every time shooting comes.
Ruthlessness is the mercy of the wise.