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Here is a link to the army I brought to my first GT.
http://www.librarium-online.com/foru...aby-vegas.html (Vegas baby VEGAS)
I figured I'd do a sort of blog style battle report
First off I went 1-2-2 for the tourney, not too horrible for my first GT. I felt like only one of the games I really deserved a loss and the other 2draws/1loss were really close battles that could have very easily gone in my favor and gotten me a 20 pt win. Overall I ended up in the middle of the pack with good sportsmanship and painting scores(I'll try to post some army pics soon!!)
Game 1- vs non-zillabugs (5 objective game)
It was a crushing win for me , getting 20 pts. It was a fairly straight forward win for me, I killed the fast bugs first and my CSM did well against the hordes of genestealers. It gave me a good feeling about the tourney and my army.
Game2 vs. orks (kill points)
I hadn't played against the new orks too much prior and this was a well made list with a really solid general. I was outplayed, and my dice rolling was horrible. He made 4+ cover saves better then I made 3+ Armour saves. 90+ shoota boyz with 2 nasty warbosses on bikes, 2 battle wagons, and some power armour nobz were more then my CSM army could deal with. He did a goodjob of killing off my low model count units, and getting desperate for kill points I did some risky deep striking of the oblits and termies. None of which payed off. This is the game that I felt I didn't deserved to win. I plain and simple got outplayed
Game3 vs. Deathguard (2 objectives)
I out numbered him, out played him, ended up drawing the game. Long story short I had the win at turn 5, and 6, turn 7 he tank shocked my final squad with a pesky land raider( that had dodged 2 oblit melta gun attempts and a raptor melta gun attempt) I death or gloried with my power fist AC to save the game rolled a 5. He contested my objective to get the tie.
Game 4 vs. IG (5 objectives)
The army was nasty, Gaunt w/50 scripts, rough riders, drop troops with demo charges, 1 basalisk and a decent general. His deployment and shooting strategy was very unique. He wrapped the scrips around his table edge to prevent an outflank on the bassi. He also screened his lascannon teams with them and during his turn he'd move the scripts to fire his heavy wpn teams unhindered and run them back in front to screen them again. However Turn 2 my chosen squad outflanked and assulted the conscript squad. They didn't take a single wound till turn 4. Again I had the win from turn 3-5. He didn't miss with his bassilik for 7 turns. All of his deep striking units "hit". I had a draw at turn 7. With his final shot from his lascannon team he did wounds to my CSM squad that was outstretched holding 2 objectives. I nominated normal marines to take the wounds, as fate would have it I failed 2 3+ gone to ground cover saves, and gave up not 1 but both of the objectives. Loss 2.
Game 5 vs Mech eldar
At this point I was slightly sick of my crappy dicerolling and lady luck had pretty much left both my pockets empty and my tourney points lacking in vegas. My opponent didn't really have a firm grasp of his rules and the new rule set. He offered me a beer and after only getting through 4 turns of this game He managed to get an 11-8 draw off of me. It was fairly lack luster, my hand to hand monsters flopped. My termies flopped. The only unit that did good were the chosen.
Some overall feelings about 40k and 5th edition that I took back with me.
Cover is everywhere 4+ armour saves for everyone means that just a shooting strategy vs any army, horde or otherwise won't do well.
Orks are strong. 30 shoota boyz + cover saves are hard to deal with. I think they will be in most of the top winning GT armies.
Assault fearless units where possible.
One unit being able to hold multiple objectives favors the larger unit size.
I don't like 1 man units anymore no matter how good the unit is, they are a huge disadvantage in kill point missions.
I think your right on all of the lessons.
Though I don't think shooting is bad now, it just requires setting up shots differently.
Ruthlessness is the mercy of the wise.
Excellent report - you did really well from the sounds of things
Anything specific about orkses or Eldar you can post up?
They're the most powerful armies, so any lessons or advice would be most welcome.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
2 30 packs of shoota boys with 3 big shootas, powerclaw nob and attached warboss on a bike with dakka shoota and powerclaw,
2 more smaller shoota boy squads with 2ish big shootas and powerclaw nob(20/18 man squads)
2 squads of 3-4 meganobs in trucks with big shootas
2 battlewagons with 4 big shootas
Evaluating his list, he's got 20+ range 36 s5 assault 3 guns that are shooting at you every turn. He's got fast transports that can double as tank hunting(crashing) tools. He's got very large, fearless units that can each hold objectives. He's got very tough expendable units. He's got hidden leaders that are tough as nail and nasty in close combat, and that can break off the horde at will to hunt what remains of squads targeted by the shooting. In the 12-18 inch range he's got 120+ shoota shots coming your way and you counter with a handful of bolter/plasmagun shots. You never see the 1-12" range because of the waghhh
My initial strategy was make him come to you and get off the charge on the larger units. This would negate his Init bonus, more then likely surround my elite smaller units with orks preventing a counter charge the following turn.... He targeted my oblits the second they hit the table and quickly jumped up 2-0 in kill points forcing me to change my tactics mid game and eventually loose horribly....
Some other knowledge of orks from what I saw.... people put annoying units up front that you don't want to shoot at to guarantee the 4+ save for the rest of the army... this can be anything from mass gretchin to the dreaded nobs with painboss + nearby mechboy with cff... Tanks get wrecked by stormboys or trucks, termies get chewed by mass shooting+ assault.... .
I think the key to beating the orks are our control elements ie lash sorcerer, and our fast assaulting units like raptors outflankers and bikers...The ork list is pretty nasty, but beatable... I think the key is to make them play on your terms..
Sorry to hear your dice let you downI thought each unit could only hold a single objective?!One unit being able to hold multiple objectives favors the larger unit size.
And as an ork player, I can confirm that between their new codex and the 5th ed. rules, orks went from being one the weakest armies in the game to being the best. I actually find this annoying, as I enjoyed the hardships of playing with a weak army. Now it seems almost too easy, unless you're facing a really over-the-top list.
"Politics is the womb in which war develops"
You have a good post here. I like what you said you saw that helps the orks but but would you have done different agianst them with your list or if you could have changed your list what would you have taken agiants the orks or for that matter to the GT if you went to paly agian agianst the different armies.
Nice report. Don't let losing or dice get you down. In my experience, dice seem to roll better when the person rolling them is confident they can get good results. If I ever lose that confidence, the rolls never seem to even out.
With Orks, it's all about slowing them down & forcing them to receive more rounds of shots. This is where cheap units like Lesser Daemons and Rhinos come in really handy. Yes, you will give up a few kill points sacrificing them, but their deaths buy a better chance of not losing the ability to get more KP for yourself.
As a former Ork player myself the way you beat that army list is with Dreadnoughts....
That's why i plan on running 2 Defilers as my heavy support instead of Oblits. I usually run my Ork armies with Rokkit Launcha's for Dreads, without running those this guy risks alot.
Thinking slightly more about how I played this guy, i made one critical mistake, by putting my oblits in the front of my force... had I deployed them in the back and taken pot shots at his trucks and wagons, I may have had a better time of it... My chosen, dp, and raptor squads could have done will if they got the charge off as well... live and learn, orks are beatable.... annoying but beatable....
Last edited by raytard22; September 19th, 2008 at 11:51.