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I played a ton of 3rd edition and about 6 months of 4th a few years ago. I started with Tyranids (also the army I played the best) but eventually played Tau as well so I could scratch my close combat or shooty itches, respectively.
I sold all of that stuff a few years ago but am going to pick up the game again and have decided on CSM since:
A. They look wicked cool and their fluff is awesome
B. I promised my wife that I would only play a single army to cut down on the money I'll spend playing. Along those lines I wanted an army that could field an all-comers type of list and be effective most of the time.
I don't need you guys to build me a whole list or anything but I do have a question about troops choices. I have read a few debates on other sites about the value of a standard CSM vs. the Cult troops choices. I'll be playing Black Legion/Chaos Glory so fluff won't have an impact on my selections, just effeciency and effectiveness. I have been looking at the Renegade Strike Force and the other box set that comes with a rhino, 10 CSM, Mutated CSM, and Khorne berzerkers as a pretty solid starting point and a very cheap deal. However, if CSM are not the way to go, I won't save as much money as it seems since I'll have to buy a lot more models outside of the two box sets.
As I said, I'm looking to build an all-comers list at 1500 and 1750.
Edit: Holy crap, the boxed sets aren't available on the GW store any more!!
Our strengths lie in our ability to have cheap transportation (rhinos) in combination with what is called Über Grit (the basic marine has got bolter, bolt pistol and cc weapon). We are mobile and shooty and good in close combat. We can also have 2 special weapons in squads of 10, so dual plasmaguns are very popular. Give these units the Icon of Khorne and you got a very dangerous unit, or the Icon of Chaos Glory for competative play (it's cheaper and let's you reroll break tests, very usefull).
5th edition is empasizes on close combat, which is faster, more decisive and more brutal than in earlier editions. This works in our advantage. We pick our fights and shoots the rest. We deploy and remain mobile. We decide when and where to fight, thats how we do it.
Of course there are other ways to play chaos, but this is in my opinion the most efficient. Also, take a look at the Lash of Submission and take some thinking time to figure out how that power works for us, considering what I just wrote here.
Last edited by Mr_Wayne; September 15th, 2008 at 23:29.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
My favourite troop choices are in order of preference....
1. 10 CSM, IoCG, 2 meltas, Champ with PF, Rhino.
2. 7 Plague marines, 2 Plasmas, Champ with PF, Rhino.
3. 6 Noise Marines all with sonic blasters.
4. 8 Berserkers, Champ with PW. Rhino.
5. 9 Thousand sons, Sorceror with doombolt, Rhino.
The rhinos are optional but I would say that for the berserkers they are essential. If you take lots of rhinos then get preds and vindicators as your heavy support to overload his anti tank firepower. If you take footsloggers then considder taking oblits as your heavy support leaving all his missile launchers shooting krak at lowly marines.
Get at least 4 troop choices in a 1500 point list. The humble lesser daemons are also good at claiming objectives and arriving near the icon of your choice adds a bit of flexibility.
Last edited by Mad Cat; September 18th, 2008 at 09:35.
Quorn! - Protein for the Protein God.
When I picked up the game again about a year ago I chose CSM and haven't looked back since. It is a fun army to play with many options.
I'd say Chaos Space Marines as a heavy core of troops.
If you're Black Legion like me, it's quite fluffy on top.
You can then add a firm wing of Berserkers if you wish.
Though an all out force of CSM's is just as good.
Not to mention CSM's are quite cheap compared to a lot of cult mini's (real money wise) so you can buy more and tailor several squads for specific purposes if you wish.
On top of that you can add a cult unit. I suggest 'Zerkers, they are very good in assault but feel free to add something else. TS can be quite fun in a footslogging army and they look gorgeous. But i'd say... take a firm basis of CSM's. Than add one or two specialist units.
Yea your basic CSM is one of the better units in the game. High armor save, above average S and T, and can be given an icon that will make them similar to any cult troops you like. Basic CSM with a certain mark is basicly a poor man's cult choice. You give them IoK they are almost as good as berserkers minus higher ws and Furious charge, IoN, you got Plague marines minus FnP and blight grenades, IoS you have noise marines minus the Noise weapons, not as good as the other 2 but the higher I means you get the drop on most other troop choices, as well as a better chance to succeed Sweeping advance. IoT seems to be the worse one for regular CSM and the unvul save is crap really. IoK and IoN are the best ones to get for CSM in my opinion. Icon of chaos glory is also ok. But they marines have high leadership anyways.
Basically, the basic Mark to give ALWAYS is Chaos Glory.
Then if you need them to specialize, you can upgrade one or two squads to say Khorne, making them deadly in CC. (well even more than before)
My preferences go to the cheap but reliable CG and Khorne. But Nurgle's is quite good too if you go for pure staying power.
Slaanesh and Tzeentch aren't that good in 'my' opinion. But they aren't full useless. Though i mostly read about them being used in fluffy armies that are dedicated to either.