Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I am looking at getting a new army and I have glanced through the Demon codex slightly and I am intrigued. I was just wondering if you can tell me why you have liked playing the army and what issues if any that you have found. I was curious about all the deep striking folks as well if thats actually viable or not. I appreciate any kind of feedback you can give me. Thanks.
<a href="http://www.liquidgeneration.com" target="_blank"><img
The Daemon army is not like other armies: everything deep strikes and it relies on a large number of specialized units to work together to produce wins. The models look fantastic, but there's a lot of expensive metal and converting to do. The army is very luck based and a few bad rolls could cost you the game.
I think it's a fun army to play and it can be competitive, but it is tricky and best used by an experience player.
Check out ==My== blog: www.bnhblog.blogspot.com
The deepstriking thing is a very interesting mechanism that works well and can be very fun to play with. The scatter can be greatly alleviated by taking Chaos Icons. The units are diverse and have lots of options, so you can build vastly different army than the Chaos Daemon player next to you :P My main army is Necrons, so I totally loved that diversity!
I have jsuted started my army and have not yet even played a game(!) but so far I enjoy my army very much. The fluff is awsome and at the same time many of the models are very nice to work with and paint. together with the rules of a very unique 40k army I tihnk you can really enjoy this one. And it will look awsome on the tale all painted and ready to gore...!
I like playing Daemons. Having said that, I think they are at somewhat of a disadvantage compared to other armies because of the randomness involved in their rules.
While most armies want to get the first turn, there are many cases where CD opt to take the second turn so that the enemy gets one less shooting phase.
Truthfully, the Daemons themselves are a little overpowered, but this is completely balanced out by the deep-striking mechanic. You only get half of your army to begin with, and none of them can assault first turn. Also, the Chaos Icons won't help with first turn scatter, so expect a Deep Striking mishap or 2 with your initial group. The other half of your army slowly trickles into play, but again this is random and you may never see some of your units until turn 5... and they won't be able to do much of anything but perhaps contest an objective or shoot if they have a shooting power.
When you make a Chaos Daemon list, you need to make it to counter-act this mechanic. A good mix of units is best (as has been stated before), but you can never plan for every situation.
Fantasy: Daemons (Angels), 40k: Black Templars
I have also been building them up lately and haven't had a chance to play yet, but they seem tricky to play, but with good results if done right. I would also like to dispell this myth that somehow by not taking the first turn your opponent gets one less shooting phase. Last time I checked, each player gets an equal amount of turns regardless of who goes first. As a result, the only thing that is determined regarding who goes first against demons is whoever goes second, gets the last shooting and charging phase, but they are still an equal amount of phases.
I guess you are right technically; however, the point is that going second doesn't actually reduce a whole lot. Yes, one less turn they shoot at you over the course of the game, but its not like going second will get you into cc with any less shots coming in. Just one total less round of shooting. In fact, on the mission where you start with 2 troops and one HQ, with all other forces coming in on Reserve, you have a major advantage to go first.
I don't know the name off the top of my head and I am at work so don't have book with me, but it is one of the three random missions in the new 5th book. Now, obviously Demons do not start with anything, but if we go first, we deepstrike half our army to combat two of their troops and one of their HQ. Also, we start getting our first reserve rolls before their stuff comes on the board. This part could be seen as a disadvantage or advantage deepending on whether they are melee based or not, but still you will get half your army vs. their 2 units and HQ.