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After reading Legions by Dan Abnett had me hooked on the story of Alpha Legion
And with the new CSM codex demolishing most of the legion's special rules, I was wondering how i can make a CSM army representing the Alpha Legion, and their style of playing.
Well, Daemon Princes are pretty much out the window, as are Greater and Lesser Daemons (though I think you could easily just model cultists and use them as Lesser Daemons). You'll of course want to utilize lots of Chosen and possibly Deep Strikers - anything that can throw your opponent off balance.
Personally, I've never been able to decide if the Alpha Legion would use Rhino's often or not. Tactically, they'd use anything that would be to their advantage, but at the same time, they've been known to hold back resources simply to challenge themselves. I could see them using infantry armies just to test their mettle. I guess it's mostly a personal decision.
For HQ - Sorcerers (especially Lash Sorcerers) and Chaos Lords - both have fair flexibility, and it'd be tough to justify Daemon Princes anyway
For Elites - I doubt the Alpha Legion would use Dreadnoughts, they are so unpredictable, but you never know. Chosen of course, would probably have a large part in your army, these guys driving in from board edges for surprise attacks and also denying objectives your opponent thought were safe. Terminators utilizing their Deep Strike could also be very fluffy, though since these guys can't score, their whole point will be destruction - tool them for pure killing (I guess the best use would be those good ol' combi-plasmas we love so much). I doubt that Possessed would have a large part, as again, they no likey the daemons. It could be, but I doubt it.
Troops - For the most part, I think you're going to have to rely on our bread and butter CSM as marked troops don't roll with Alpha Legion much at all. I would probably stick with Icon of Chaos Glory, for its fluff reasons as well as it's value ruleswise. Morale and teleport-help is nothing to frown on. To reinforce isolated squads and simply to put out some more shock factor I'd bring some lesser daemons dressed as cultists. I've always thought using the Dawn of War cultist 3D models as a base for table top cultists would be a very rewarding project.
Fast Attack - I've not heard of them using many Fast Attack options, but even so, on the batttlefield, I'm sure they'd take advantage of Raptors, and perhaps Bikes. The thing about bikes is (fluffwise) they are noisy, etc. Gamewise most people consider them too expensive etc etc. I've not used them much myself, but feel free to ask around. Raptors could be a big help, especially for an infantry army, use them to bog down squads while yours advance, destroy dangerous armor or squads, and just cause general mayhem. If you were very daring, you could even Deep Strike them and see where that gets you.
Heavy Support - I've always imagined the Alpha Legion to not use much armor, so I'd guess they rely on Havocs for their Heavy Support, maybe even Obliterators if some kind of deal was struck, though I imagine Obliterators prefer the Eye of Terror, so maybe if only for a limited engagement. I'm sure when needed they can provide armored support, Predators, Land Raiders, and the like. Though I'd guess they don't have many, not many Vindicators.
Anyway, hope this helps, feel free to ask me more questions, and remember, these are just my thoughts! I'm sure other forum members have many other (and better) views.
Here's some fluff references for you!
Red Elf - Alpha Legion
Lexicanum - Alpha Legion
Unfortunately, Wikipedia seems to have dissolved their pages on the Chaos Space Marines, which is quite sad, I thought they were a little more thorough than Lexi's pages were.
Last edited by hotspike18; September 30th, 2008 at 21:16.
"If you can wait til I get home, then I swear we can make this last."
You confirmed many of the ideas I had
What im doing is, taking terminator lord and a squad of terminators deep striking
2 squads of chosen infilatring or outflanking to wreck havoc and confusion amongst the enemy ranks
The rest of my points Im putting towards squads and squads of self sufficient troops able to deal with any situation.
Can anyone help me decide the best ways to equip Deep Striking Termies, Infiltrating Chosens, and self-sufficient Marines
Any help would be good, thank you
i tend to think of my alpha legion as fielding infiltrators, and making units that can work to win the battle. i do use rhinos (i view it as a tactical advantage), but dont use preds. i use havocs instead of oblits, and use both chosen and terminators, and the occasional raptor squad.
basically, alpha legion tactics seem to center around proving their tactical superiority and dismantling the enemy forces (lexicanum mentions pre-heresy when they allowed the enemy to dig in solely so they could root them out and prove their tactics were the best).
basically, defensive tactics are blowing up enemy transports and forcing them to footslog under heavy fire, while the offense uses infiltrating chosen and deepstriking terminator squads, one with a reaper (i know its a point sink, but i like the fire support) and the other with a heavy flamer (i like to keep a terminator sorceror in the heavy flamer squad with wind of chaos. godly with warptime and mot against meqs, and the heavy flamer helps against horde armies).
deep striking termies i equip one squad with a heavy flamer, 3 combi weapons (either plasma or flamer) and a chainfist, and the other with a reaper and 3 combi plasma (both of them are groups of 4).
chosen i would go for a balanced approach, as they will likely be fending for themselves for the beginning of the game, which means they are an easy target. i like groups of 6-8 with a heavy weapon (missile launcher pref. for tank or light infantry), 2 plasma for meq, 2 flamers for horde.
Last edited by oniwakamaru; October 1st, 2008 at 14:59.
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