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So I picked up a box of 12 khorne berserkers recently and found out there are no bits to make a skull champion, so I've decided to make one with left over bits I have but I don't have any left over power fists.
So I was wondering, is there an easy way to make a look-a-like power fist, or what could I use for a count as power fist.
...and you want a powerfist for your Skull champion why? That's just waisting your really nice I5, I would recommend using a power weapon instead. As an additive bonus power weapons are really easy to make.
With a powerfist you strike last. Even if you don't charge you still have a nice initiative with a power weapon and you get to hit before the model have a chance to die. With the new rules of close combat, you can lose your champion if there's a sufficient amount of hits being delt to your squad. With a power weapon you get the insurance (unless the opponent have a better initiative than you) to dish out all the attacks of your Skull champion... and if you get to charge he can still take full advantage of the Furious Charge bonus.
But since it's off topic, to answer your question I'll say that everytime I need a very particular bits I go to ebay. Usually they are quite cheap and it's going to be the way you want it with minimal adjustment. I found a store near my town and the shipping is quite fast.
That or my local W40K gaming store have a bits box that customers can look into. I can usually buy the bits I need and it's usually really cheap.
You could get a previous edition chaos lord, he comes with a powerfist and bolter / melta combi. Quite a nice powerfist too, holding a loyalist helmet.
Or you could order a bit separatly:
BitzBox - Warhammer and 40k Plastic Bits here or somewhere else!
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
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I also didn't have any bits to make my p-fisting Champ so I took some arms from the new Possessed box, like a giant hand to use for a power fist. No one has a problem with it and it looks amazing. I also used a Possessed arm (The one that looks like a sword fused to his hand) to also call him a power weapon weilder in smaller games.
well, no battleplan has ever survived contact with the enemy.
its a matter of taste i think, personally i went with the fist, since they will be deep in the enemy's lines asap and will probably have to deal with armor, ic's and just generally getting stuck in hard.
However, for 5 pts less, you can keep your inititative but still kill armor, not as well but still doable in a pinch.
Meltabombs + power-weapon.
That combo means that you dont want to be running after the armor to kill it, but will be hitting the static ones if they get in the way. (and pray it doesnt fizzle)
i have oblits/dread/defiler to hunt the runners down with so i could work with that.
As long as the Skull champion is differentiated from the rest of the squad in some way there is no need to get wrapped around the axles about it.
I think a powerfist is a good idea and the possessed sprue has some cool looking arms that can easily sub.
For the powerfist nay-sayerss, The fist lets you deal with high toughness creatures. Meltabombs don't really help there.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I'm a big fan of the possessed tentacle-hand, I used it on one of my skull champions. It looks like he's giving the enemies the finger.
Last edited by psichotykwyrm; October 11th, 2008 at 00:21. Reason: spelling
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