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Ahh, the Witch Hunters. The scary flamer toting french women of space. My friend has recently decided to finally paint his Witch Hunters and bring them to the table. He threatens with a ton of bolter shots. I giggle as I think about my Plague squad which eat bolter shells for breakfast, probably with a glass of cyanide to wash it down. Then he tells me they are AP 1. Ouch. I am not very familiar with the Witch Hunters (aka I have absolutely no clue about them.) and thus I am scared. Will my plagues be purged? Or will I purge the Sisters? I need some advice to take into the battle. What should I do, where should I hit, anything is helpful at the moment.
TL;DR Need advice for killing WH with plagues.
"If smart missile systems were so smart, wouldn't they be reconsidering their position in life?"
Sisters are scary nasty if you let them rapid-fire you. If you're not familiar with them at all, they have a certain number of "faith points" which let them do crazy stuff like the uber-rending (AP1 on 6s) you mentioned. The first time I played them, my entire army literally vaporized in one turn of rapidfiring when I tried to charge the gunline head-on. My DP was the only thing that lived. To make things worse, they have some of the best long-range vehicle/heavy infantry busting in the game in the form of exorcists.
The good news if that once you get into close combat, they're basically guardsman in power armor. Any chaos unit will devastate them if you can get a charge in. Best bet I've found is to just use cover intelligently and try not to get too shot up, and just get into combat asap. If he doesn't get TOO many 6s with faith, then your plague marines should hold up OK for the inevitable round of devastating rapidfire.
They tend to have big squads, too, so vindicator/defiler/obliterator pieplates can do them in nicely.
Best advice I can give, I have real problems beating them to be honest.
Well a good witch hunter player will be a very tough opponent like they are to most armies. But a novice will loose quite a bit, very similar to dark eldar. The ap 1 bolters on a 6+ on the wound is called divine guidance, and yes it tends to eat plague marines (especially squads of 6) for breakfast. It really depends what kind of force hes playing. If it's mech'd then it will probably give you alot harder of a time than foot slogging.
I personally would'nt really bother with a daemon prince, most witch hunter forces have 2 - 3 exorcists and 1 - 2 cannonesses. Exorcists are a heavy support tank with d6 strength 8 ap 1 48 inch shots, and a cannoness is the witch hunters HQ and is a very tough opponent in close combat, she'll be sending plague marines home crying, and both of these units are very good at killing daemon princes.
I would say to take 2 - 3 las auto cannon predators to pop rhinos early then move onto the exorcists. Give your plague marines powerfists and melta / flamers. Plasma guns aren't really that useful against them as you are far superior to the basic battle sister in close combat.
Try not to let the player isolate your units, that way they can easily pick apart your army without risk of being assaulted.
Well I hope I could help.
Just to reiterate what gause storm said:
Shoot the RHINOS first if they are mechanized. SoB are devastating when within rapidfire/flamer range. If the don't have their rhinos, it is much harder for them to pull it off.
Also, WH definately take a few games to learn, and you may make mulch out of your buddy before he learns how to appropriately use his faith points. Make sure you read the WH codex section on faith points- it's very easy to confuse the abilities and when they have to be declared and what he needs to roll to get them, so you can "keep him honest".